- Joined
- Jan 12, 2014
- Messages
- 59
Hello !
On my map, i created spells, some are just dummyspells for the AI to use.
On of them is the aerial shackles (with triggers another REAL spells)... The vanilla hotkey is "E" but my CustomKeys.txt changed it to "Q" because, in melee, this is the first dragonhawk ability.
HOWEVER, for a custom unit i want it to be back to E, but, as it is the "vanilla hotkey", it shows black in the editor instead of pink, so i gets overwritten by my Custom Keys.
I can't use another spell which triggers in the sames conditions for the AI, an the spell is the third of a spellcaster.. Is there a way to make something considered changed but in fact is not really ? To have the "E" pink in the editor.
I looked for posts talking about importing a CustomKeys.txt in the map, but all of them are quite old, and i couldn't find the import path.
Thanks !
On my map, i created spells, some are just dummyspells for the AI to use.
On of them is the aerial shackles (with triggers another REAL spells)... The vanilla hotkey is "E" but my CustomKeys.txt changed it to "Q" because, in melee, this is the first dragonhawk ability.
HOWEVER, for a custom unit i want it to be back to E, but, as it is the "vanilla hotkey", it shows black in the editor instead of pink, so i gets overwritten by my Custom Keys.
I can't use another spell which triggers in the sames conditions for the AI, an the spell is the third of a spellcaster.. Is there a way to make something considered changed but in fact is not really ? To have the "E" pink in the editor.
I looked for posts talking about importing a CustomKeys.txt in the map, but all of them are quite old, and i couldn't find the import path.
Thanks !