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Custom Heroes

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Level 12
Joined
Sep 11, 2011
Messages
1,176
i also thought to use trigger, but there is no response for this event

  • Unit - A unit Begins training a unit
I tried Trained Unit, but that only response for the event "A unit Finishes training a unit", and also "Triggering Unit" refer to the unit that train the unit.
 

Kusanagi Kuro

Hosted Project: SC
Level 10
Joined
Mar 11, 2012
Messages
708
Use map Intialization. Set the maximum number of custom hero that can be trained to 1.
Like this:
  • Untitled Trigger 001
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Player - Limit training of Phenix Guardian to 1 for (Picked player)
 
Level 12
Joined
Sep 11, 2011
Messages
1,176
Use map Intialization. Set the maximum number of custom hero that can be trained to 1.
Like this:
  • Untitled Trigger 001
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Player - Limit training of Phenix Guardian to 1 for (Picked player)

It didn't work either, here is the picture .

210329-albums5809-picture62212.jpg


you see from the picture above that after i clicked the Paladin, the others didn't get disabled and i could still train another hero.
 
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