• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Custom gold mines, and a question about blight

Status
Not open for further replies.
Hello guys! I have two questions i've been wrestling with lately that i could use some help on:

*I am trying to make it so that a building has to be built on blight ground, but ONLY require around 1-4 tiles. I tried giving it the "Barrel" pathing map (which is a single tile), but when i try it ingame it says that it must build on blight ground. How can i fix this? Is there a value for minimum required blight radius somewhere? I know it can be done since they do it in Greece (the map).

EDIT: Actually, i just found that the blight is not the issue: the pathing map displays as green underneath the building as i try to place it. But i still get the message "can only summon on blight ground!" What is the problem??

*Is it possible to make custom gold mines? I just want to utilize the system where certain buildings must be built on gold mines. Is it hardcoded so that just the standard gold mines work?

Thanks in advance.
 
Last edited:
Well naturally, that is exactly what i tried (duh). Hell, i even tried to build an undead building on my spot of blight, and it didn't work either. Could it have something to do with UMSWE:s custom tile pathability? The blight was preplaced in the editor.

Also, i tried using the standard gold mine (without copying it), and it worked with a custom "blighted gold mine" unit. Not as sure if it works with a custom gold mine, if it does, i can't get it to work. Another problem is that if i cancel construction of the custom mine structure, the gold mine itself also dissapears. I think this is all due to hardcoded stuff in warcraft. Perhaps it could be solved with some clever triggering.
 
Status
Not open for further replies.
Top