Custom dummy Unit

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Level 10
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Apr 9, 2004
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Hello,

I'm looking for a fairly simple dummy model. All I need is a model with a "head" attachment at it's origin. The attachment should make sure that any movement in the head is tracked and that attachments work properly such that head attachments follow if you get the head to look at another unit.

(i.e. if you use the peasant or footman or villager [male] as the base model and you modify them to look at something by a trigger, the attachments follow the head. Alternatively, if you use the child model, the attachments do not follow the head even though the head moves)

The model should allow the head to move in any direction and for the attachment to keep the same orientation as the front facing of the head.
 
Level 10
Joined
Apr 9, 2004
Messages
502
Hi, I tried Using Vex's dummy unit, it did not work. I renamed the root as the head and tried simulating it and a villager model's head tracks better than the dummy model.

If you look at the map, I essentially need to move the head to the origin, shrink it to as small as possible, remove all skin wrapping, and only have the head attachment. If I can get the same tracking i get with some of the unit model heads, just with no body and around the origin I'll be set. Vex's model offset's really weirdly.

[edit] fixed the dummy unit, it now works perfectly. Just removed the pivot offsets on all the bones and it did the trick.
 
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