Hello!
I've downloaded custom Units and Custom Doodads for a map of mine...
The models were easy to implement, but I can't get the doodads to work!
I've been looking for tutorials both here and on wc3campaigns.
Aswell as testing different ways to get the doodads to work. So now, after 6 hours of searching and testing, I've finally decided to post here and ASK instead..
I downloaded Talon The Mage's Konstrukt_pack, in which there are several custom doodads.
The one I've been trying to get to work is the
konstrukt_rustybarrel.mdx
and
konstrukt_skinbarrel.mdx
I guess it's because the path's are incorrect...
I've been trying to replace the konstrukt_rustybarrel.mdx path with the path of the outland doodad altar.mdx.
Didn't work..
I guess the konstrukt_skinbarrel.mdx goes to textures\konstrukt_skinbarrel.mdx
But well.. Yeah.. How do I know what path I should use for different models?
- Carrigage
I've downloaded custom Units and Custom Doodads for a map of mine...
The models were easy to implement, but I can't get the doodads to work!
I've been looking for tutorials both here and on wc3campaigns.
Aswell as testing different ways to get the doodads to work. So now, after 6 hours of searching and testing, I've finally decided to post here and ASK instead..
I downloaded Talon The Mage's Konstrukt_pack, in which there are several custom doodads.
The one I've been trying to get to work is the
konstrukt_rustybarrel.mdx
and
konstrukt_skinbarrel.mdx
I guess it's because the path's are incorrect...
I've been trying to replace the konstrukt_rustybarrel.mdx path with the path of the outland doodad altar.mdx.
Didn't work..
I guess the konstrukt_skinbarrel.mdx goes to textures\konstrukt_skinbarrel.mdx
But well.. Yeah.. How do I know what path I should use for different models?
- Carrigage