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Custom Dooodads

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Level 6
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Mar 6, 2006
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169
Hello!
I've downloaded custom Units and Custom Doodads for a map of mine...

The models were easy to implement, but I can't get the doodads to work!

I've been looking for tutorials both here and on wc3campaigns.
Aswell as testing different ways to get the doodads to work. So now, after 6 hours of searching and testing, I've finally decided to post here and ASK instead..

I downloaded Talon The Mage's Konstrukt_pack, in which there are several custom doodads.

The one I've been trying to get to work is the
konstrukt_rustybarrel.mdx
and
konstrukt_skinbarrel.mdx

I guess it's because the path's are incorrect...
I've been trying to replace the konstrukt_rustybarrel.mdx path with the path of the outland doodad altar.mdx.
Didn't work..

I guess the konstrukt_skinbarrel.mdx goes to textures\konstrukt_skinbarrel.mdx

But well.. Yeah.. How do I know what path I should use for different models?

- Carrigage
 
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