- Joined
- Aug 16, 2007
- Messages
- 847
I am making a map, and for it I need some specific doodads, basically I need to convert some of the Xel'naga Ship doodads to be used for Protoss tech.
I tried two ways to do this.
Texture Replacement
The first was the obvious editing the textures, but unfortunately that appears to do nothing. For the 4 xelnagahullplates textures I exported and changed them all, and then reimported them to the same paths, but it didn't seem to do change anything. When I viewed the previews odf the original textures, it showed the new overwriting textures, but the doodads did not change.
Custom Doodad Colour
This is by far a much simpler, and more promising options. It also yielded more pleasing results, and doesn't take up all that space.
But here is the problem; in the editor it all displays fine, and looks great, but then for some weird reason in game, it just shows the normal doodad
It should look like this:
But in the game it looks like this:
Basically I am hoping that someone has any sort of idea about what might cause this, or some other way I can achieve this.
I tried two ways to do this.
Texture Replacement
The first was the obvious editing the textures, but unfortunately that appears to do nothing. For the 4 xelnagahullplates textures I exported and changed them all, and then reimported them to the same paths, but it didn't seem to do change anything. When I viewed the previews odf the original textures, it showed the new overwriting textures, but the doodads did not change.
Custom Doodad Colour
This is by far a much simpler, and more promising options. It also yielded more pleasing results, and doesn't take up all that space.
But here is the problem; in the editor it all displays fine, and looks great, but then for some weird reason in game, it just shows the normal doodad
It should look like this:

But in the game it looks like this:

Basically I am hoping that someone has any sort of idea about what might cause this, or some other way I can achieve this.