- Joined
- Jul 14, 2011
- Messages
- 3,213
Hi! I call it this way because it's complex for me to achieve this
I want my units to have bonus elemental damage. So each hero has a % of of the original damage dealt in elemental damage. Example
If the unit hits 100-100 and has 15% Fire dmg, 10% water damage, should deal:
100-100 Dmg (Reduced by target unit armor) + 15 Fire Damage + 10 Water Damage...
Also give units elemental resistance, so if it's an 'Ice Lich' doesn't takes Water damage, but only fire damage bonus, and null water/lightning/poison, etc. damage types.
Any idea on how to achieve this?
BTW: I know I'll have to manage a lot of variables and else, and surely some JASS or vJASS...
I want my units to have bonus elemental damage. So each hero has a % of of the original damage dealt in elemental damage. Example
If the unit hits 100-100 and has 15% Fire dmg, 10% water damage, should deal:
100-100 Dmg (Reduced by target unit armor) + 15 Fire Damage + 10 Water Damage...
Also give units elemental resistance, so if it's an 'Ice Lich' doesn't takes Water damage, but only fire damage bonus, and null water/lightning/poison, etc. damage types.
Any idea on how to achieve this?
BTW: I know I'll have to manage a lot of variables and else, and surely some JASS or vJASS...