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Custom background screen for campaigns don't work

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Level 4
Joined
Nov 9, 2005
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113
I'm making my own campaign and i would like to have a
custom gamescreen in it (NOT LOADING SCREEN! but the
screen where you choose the chapter)
I have seen several campaigns using custom gamescreens.
In those cases it are images and not 3D scenes.
I made my own in Photoshop and converted it to blp. And
i used the LoadingScreen.mdx file aswell. It did exactly
the same thing as in those other campaigns.
What is going wrong?
 
Level 10
Joined
Jul 14, 2004
Messages
463
So you did it just as for a loading screen (image 1024x768 split into 2 blps 512x512 and 2 blps 512x256; paths correct)? If the model works as a loading screen, it works as a campaign screen aswell.
It only becomes interesting if you want to use also custom loading screens imported for every map because then it will always take the campaign screen (because of the name).
 
Level 4
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Nov 9, 2005
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Not split into 4 blps but tgas (as in 'Monolith').
And I tried the same way as in 'FF9 Demo Campaign' (by Shadow123 or 321 ???):
1X BLP 512 X 512
1X LoadingScreen.mdx
I really don't know what's wrong!
And other thing, the map doesn't want to load when I
click on 'chapter one' in the campaign screen (I did add
a map to the button)
 
Level 10
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Messages
463
Make sure that the tgas are visible; Photoshop sometimes has the bug that it makes the picture 100% transparent if you save in 32bit mode but edited only in 24bit.

Another problem could be that not all loadingscreen.mdx files are necessarily the same. I'd suggest you export the loadingscreen.mdx again from monolith.w3x and then try again.
 
Level 4
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Nov 9, 2005
Messages
113
Ok, now it works on the background campaign screen but
it shows the same image for the loading screens.
I'm sure I chose different paths and to be sure I used
the 'FullScreen.blp' version of loading screens for the
campaign background instead of the 4 tga's (i checked
the mdx's in WC3 Viewer and there they work).
 
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