Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
Just for you very impatient people out there, I decided to make this thread to provide you with the newest information about the developement process of the newest version of Gaias Retaliation ORPG.
You can see this as a direct measurement for the time that is left until the new version comes out.
List of changes since 2.4.2010 (not in official version yet!):
- implemented advanced classes including one new spell per advanced class
- Fixed a bug where units sometimes get permanently invulnerable
- Ancient One now has a steal table
- Tooltip of Scroll of Lightning Strike fixed
- Soldiers Gauntlets now have correct tooltip
- Improved cinematics (dunno if that fixed the rare desync problem)
- symbol of fury now castable on user itself
- Ancient One range higher; faster attack rate
- The Protector has now faster attack rate & more damage and dispels less frequently
- crafted items are now bound to user
- fixed a performance problem with crucify (yes, I know the Crusader is not available for ordinary players yet)
- cinematics and dialogues are now skippable by pressing the ESC key (Yes, it's true! :> )
- new creep types created
- added a reset button to the entry signals of dungeons
- Increased return range for dungeon mobs
- Fixed some bugs with two handed weapons not showing attachment models correctly
- Fixed some bugs with buff art not displaying correctly
- Custom Boss spells finished
- Bought items are now bound
- Custom Mob and Boss AI for new creeps done
- Creating the dungeon events
- Custom Weather System implemented
- City Dynamic Life System implemented
- 5 of the 5 class change mini dungeons completed
- started Sewers terrain
- Created another new dungeon boss with unique spells: The Blazing Flame
- Implemented an optional 3rd person camera system
- Creating the Mini-dungeon bosses
- PvP command
- Class Change Quests
- New items
- Loot & Steal Tables
- polishing the third dungeon terrain
- making the map release ready (testing games)
Currently working on:
- Calculating Shadowmap (60%)
You can see this as a direct measurement for the time that is left until the new version comes out.
List of changes since 2.4.2010 (not in official version yet!):
- implemented advanced classes including one new spell per advanced class
- Fixed a bug where units sometimes get permanently invulnerable
- Ancient One now has a steal table
- Tooltip of Scroll of Lightning Strike fixed
- Soldiers Gauntlets now have correct tooltip
- Improved cinematics (dunno if that fixed the rare desync problem)
- symbol of fury now castable on user itself
- Ancient One range higher; faster attack rate
- The Protector has now faster attack rate & more damage and dispels less frequently
- crafted items are now bound to user
- fixed a performance problem with crucify (yes, I know the Crusader is not available for ordinary players yet)
- cinematics and dialogues are now skippable by pressing the ESC key (Yes, it's true! :> )
- new creep types created
- added a reset button to the entry signals of dungeons
- Increased return range for dungeon mobs
- Fixed some bugs with two handed weapons not showing attachment models correctly
- Fixed some bugs with buff art not displaying correctly
- Custom Boss spells finished
- Bought items are now bound
- Custom Mob and Boss AI for new creeps done
- Creating the dungeon events
- Custom Weather System implemented
- City Dynamic Life System implemented
- 5 of the 5 class change mini dungeons completed
- started Sewers terrain
- Created another new dungeon boss with unique spells: The Blazing Flame
- Implemented an optional 3rd person camera system
- Creating the Mini-dungeon bosses
- PvP command
- Class Change Quests
- New items
- Loot & Steal Tables
- polishing the third dungeon terrain
- making the map release ready (testing games)
Currently working on:
- Calculating Shadowmap (60%)
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