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You can only pause it or reset it with triggers and object editor after you have added it, it is very hard to control since you can't even detect the amount/s.
Edit: You might be able to control it a bit better through the use of a dummy however even then you can still barely control it however at least damage events would start working again.
If you cast life drain or siphon mana to an ally, it gives them health and/or mana.
You could use this to set the amount by having a really high rate drain ability and having an invisible dummy transfer its life/mana to something. You'd also have to hide the lightning effect somehow though.
However, I am not sure if you can somehow bypass the limit AND use this trick at the same time.
The version of your map must be set to the newest warcraft version otherwise it won't work. It also might require setting something in gameplay constants.
You mean 1.27 ? I somehow lost the map version on which I had been able to achieve the current life greater than max life, can anyone make an step-by-step on it, please ?
Remember that some scripted systems like most DDS will prevent this from working.
As soon as a unit takes damage, the life will be maximum (max hp) again at best.
The life didn't go back to max hp when it got hit, because the bonus life decay is set to 0, I have been able to make current life > max life for the caster, but I need to make it work on the target, because I'll dummy it and the unit receiving the bonus can't be order interrupted and all...
It simply sets the health of the given unit to the given value:
call SetWidgetLife(widget, life)
Where widget is the widget (unit/item/destructable) whose life will be set and life the value.
It is JASS in case you wondered
so it will not work for me but here's the thing: I've been able to acomplish the overdrain, but only for the caster, I want to create a dummy unit that will "donate" life to my main unit. So what I need is an overdrain (current life > max life) for the target of life drain, and not the caster. Can you help me with that please?
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