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Currency of rpg i will make.

Discussion in 'Idea Factory' started by Zinox, Oct 31, 2010.

  1. Zinox

    Zinox

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    I am working on an rpg with currency system diff. than all other rpgs, using Silver in place of lumber. And Gold in place of.... well.....gold! Every 100 silver you get are traded in for 1 gold, with a max of 42,000 gold. I'm not sure wether i should use this way or the normal money system, please vote on one of either.



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    Thanks for helping :grin::grin::grin::grin:
     
  2. thestrongdwarf

    thestrongdwarf

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    • EVENT its good idea what will you do ........sssuper dwarf
    • ACTION SPECIAL EFFECT THUNDER CLAP WHEN A UNIT PRESSES ON bronze
    :ogre_love::ogre_love::ogre_love::ogre_love::ogre_love::ogre_rage::ogre_rage::ogre_rage::ogre_love:
     
  3. Ken-E

    Ken-E

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    I rather have the normal way, because having the silver to gold currency system would take more of your time in the development and gaining silver is always the same as getting gold so if I were you do the normal way, its much faster than your idea of currency.
     
  4. Zeron

    Zeron

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    ya just stick with either gold pieces or silver shillings. its much simpler easy to do and not a waist of time. you could put in the lumber area like "special points" of some kind that you can only spend somewhere to get something for the game like quest points or such. that would be efficient and get rid of the unneeded lumber for an rpg.
     
  5. WherewolfTherewolf

    WherewolfTherewolf

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    Meh, too many people focus on useless "features" when they plan on making an RPG in wc3 and never actually get to making the game itself, the core game is much more important than any little frill like this you may put on. I'd say just use the normal money system
     
  6. Zeron

    Zeron

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    agreed. focus more on story and interesting gameplay. Not really a need for a custom income system unless its apart of the core identity of the map/rpg.
     
  7. Zinox

    Zinox

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    What i meant by rpg, was ORPG with save/load codes, but since not many people look interested, i will go with the normal currency way thanks for replying.:wink::wink:
     
  8. WherewolfTherewolf

    WherewolfTherewolf

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    Either way it's an unnecasary addition that's distracting you from the core of the game.

    Far too many people get caught up with unnecessary "features" that they never actually get to making the game itself, just take a look at the rest of the idea factory - at least 2 of those type threads pop up a week and it always ends up with the person who came up with it waiting for people to code/terrain/or something and never going anywhere - mainly because they try to advertise "features" and not the game itself, which only excites the people with no mapping skill in the first place.

    So what to do:
    Get the core of your game working first, I'd say at least have a working beta, then start adding on smaller things like this - really this isn't going to augment the game much and if anything it'll frustrate some people who don't understand the new system well.
     
  9. Zinox

    Zinox

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    OK, changed the system, now normal gold and in place of lumber stat points to spend on level up, thanks for this decision, and for replying.