• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Curious help about auras

Status
Not open for further replies.
The standard auras periodically apply their buff on nearby valid targets for a short duration.

If you want to make a scripted aura you'd just have to pick units around the unit bestowing your custom aura on a periodic basis and then apply your desired effect. Then you'd need something in place to remove this effect when affected units are no longer near the aura.

Making a truly custom aura can be useful (e.g. an aura that increases maximum health, an aura whose effects ramp up over time) but it is difficult and can be a performance concern depending on the extent of the aura (how often it picks nearby units, and how many units it is picking). You should just try and use the modified base auras where possible, like Devotion that gives negative armor.

That said I code mostly in GUI so there might be a much more efficient way to do it in the other languages.
 
No, you're still not getting it. I know how I can make certain auras good, but the question that I'm asking is how DO you create an aura? As in how you draw the pieces that combined with other pieces or textures if I'm not mistaken form that aura? That's what I want to know.
 
Status
Not open for further replies.
Back
Top