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Culling Slash Vol. II

Submitted by Mythic
This bundle is marked as approved. It works and satisfies the submission rules.
Culling Slash Vol. II

"No, you. (2)"

  • Previews

  • Changelog
Pindot

5/29/19 - Uploaded


  • Notes
Feel free to modify for personal use. If there are significant changes, feel free to upload too. Give credits.
  • Frequent Issues

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.
Contents

Culling Slash II (Model)

Culling Slash II Purple (Model)

Culling Slash II Red (Model)

Culling Slash II Silver (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.
  1. SnooBvip

    SnooBvip

    Joined:
    Jun 5, 2013
    Messages:
    97
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    0
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  2. Mythic

    Mythic

    Joined:
    Apr 24, 2012
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    Icons:
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    Spells:
    6
    Tutorials:
    2
    Resources:
    107
    Sample

    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • (Unit-type of (Triggering unit)) Equal to Demon Hunter
      • Then - Actions
        • Set TempUnit = (Triggering unit)
        • Set TempPoint = (Position of TempUnit)
        • Special Effect - Create a special effect at TempPoint using war3mapImported\Culling Slash II Purple.mdl
        • Set TempFX = (Last created special effect)
        • Special Effect - Set Position - Z of TempFX to ((Position - Z of TempFX) + (100.00 + (Current flying height of TempUnit)))
        • Special Effect - Destroy TempFX
        • Custom script: call RemoveLocation(udg_TempPoint)
      • Else - Actions
     
  3. Wayshan

    Wayshan

    Joined:
    Oct 28, 2012
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    148
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    1
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    Weee, all the colors of the rainbow! :3 Good job, man!
     
  4. Rhapsodie

    Rhapsodie

    Joined:
    Mar 2, 2019
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  5. Alxen345

    Alxen345

    Joined:
    Aug 6, 2015
    Messages:
    1,047
    Resources:
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    Maps:
    2
    Template:
    1
    Resources:
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    Awesomeness again!
     
  6. Shakral

    Shakral

    Joined:
    May 15, 2018
    Messages:
    96
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    Well such SFX...

    [​IMG]

    assessment: 5/10

    Upd: Sorry if that, it's simply my opinion...
     
  7. Deolrin

    Deolrin

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    Apr 18, 2008
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    Neat! You should add the extra colours to volume I, they could be useful. :)
     
  8. Wayshan

    Wayshan

    Joined:
    Oct 28, 2012
    Messages:
    148
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    1
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    Resources:
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    He already did ;) Check it out, it's cool!
     
  9. BloodGem64

    BloodGem64

    Joined:
    Jun 25, 2018
    Messages:
    99
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    Thats awesome!
     
  10. Sk0gsHu[GG]arN

    Sk0gsHu[GG]arN

    Joined:
    Jul 4, 2007
    Messages:
    158
    Resources:
    0
    Resources:
    0
    Looks nice but how can I play the correct animation? I don't get it to work and it doesnt look that good without the animation in tact. I tried
    • Animation - Play unit's attack,two animation
    but doesn't work
     
  11. General Frank

    General Frank

    3D Modeling Moderator

    Joined:
    Nov 19, 2005
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    325
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    190
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    Packs:
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    Tutorials:
    2
    Resources:
    325
    Works in-game, performs appropriately and is a good addition to the model section.
     
  12. Veronnis

    Veronnis

    Joined:
    Jul 19, 2010
    Messages:
    172
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    Excellent!