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Crossbow Turret

Submitted by The_Silent
This bundle is marked as approved. It works and satisfies the submission rules.
Nothing fancy, was kinda drunk and bored, so decided to do something productive.

Even people in the medieval ages need those placeable turrets to deal with the zeds.

Had to do some pretty wonky animation tweeks, but everything works ingame. Even if they look strange in the model viewer.

Works best with "Animation Damage Point: 0.000" since it fires instantly. "1.5" - "1.6" attack rate works best with the ready animation.

Update: Deserved a better screenshot. Also added overhead and origin attachment points.

Keywords:
turret, crossbow, defense, survival
Contents

Crossbow Turret (Model)

Reviews
Moderator
09:27, 3rd Apr 2016 Misha: one awesome little crossbow turret :) works great as a 'ward'
  1. 09:27, 3rd Apr 2016
    Misha: one awesome little crossbow turret :) works great as a 'ward'
     
  2. Raider Neoh

    Raider Neoh

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    Creative stuff man
     
  3. darkravenbest

    darkravenbest

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    It might be useful.
     
  4. Mike

    Mike

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    The model and idea are really cool! For defence it will be very suitable. Your models are great too, Silent)
     
  5. ChaoticHunter

    ChaoticHunter

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    MIlkshape Exported! xD It's seems to be mutual error! Nice work
     
  6. The_Silent

    The_Silent

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    Can see I forgot to add some attachment points. Also, birth and death animation could be better. Might add some eye candy as well (Emitters, smoother animations). Will fix it soonTM
     
  7. WhiteFang

    WhiteFang

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    Yeah,they look a bit odd right now.Other than that,this is a pretty nice idea and I can definitely see a lot of uses for it
     
  8. Grey Knight

    Grey Knight

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    Hey,I have a Question? dat's his head will chase where is the Target Facing at it
    Example: Like a nighelf ancient protector Tower
    when the Target on the Right...the Tower Head facing on the Right
    but when the Target is on the left or Middle...the Tower head facing on it
     
  9. The_Silent

    The_Silent

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    Call a bone "Bone_Turret" and it will face enemies when attacking.
     
    Last edited: Feb 12, 2016
  10. General Frank

    General Frank

    3D Modeling Moderator

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    Team colour would be awesome. And the attack animation does not cycle correctly, the bolt should be reloaded at the end of the attack animation and NOT in the stand ready animation.
    Still a good model.
     
  11. kellym0

    kellym0

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    this is 150% more cool then I first thought it was.

    pros: this models very useful -- it has potential and I like how its a turret boned ''turret'' model. very nifty.

    cons: there is no attachment point behind the crossbow on the ground attached to the turret bone meaning we cannot use units (such as mur'locs) as attachment arts to man the turrets from behind, and spin around with the bow because you did not add one, fix that, by adding an attachment point at 0 height behind the crossbow about 100 or so back.

    the birth animations kinda lame, look at the Sentry gun for inspiration on a birth animation:

    http://www.hiveworkshop.com/forums/models-530/sentrygun-47475/?prev=search=sentrygun&d=list&r=20

    this birth animations fast but clean, yet nice. imitate that birth animation if you can, minus the flames.

    the death animations also kinda lame, you should emulate this turrets death as well.

    the reload half of the animation should not be in stand ready it should be in the other half of attack, the ending half. this is for animation reasons. other wise if somethings attack rate is too high this turret will look glitchy.

    I think you should consider using darker textures for the legs of the stand. that or pick better textures that better match the crossbow.

    I consider this fairly incomplete but its easily a 6/10 as of now. could be a 9 if you did some more stuff to it.
     
  12. deepstrasz

    deepstrasz

    Map Reviewer

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    Why not get medieval?
    4/5.