(10 ratings)
Yeah,they look a bit odd right now.Other than that,this is a pretty nice idea and I can definitely see a lot of uses for itAlso, birth and death animation could be better.
I don't get it, could you elaborate?Call a bone "Bone_Turret" and it will face enemies when attacking.
Yeah, I've tried before (in 1.26) and now I've doublechecked with a newer WE version (1.30). Still the same problem:Have you tried importing it into your map? I should already work, unless Blizzard broke something.
I think it is a quirk of how turrets work in wc3. So yeah, only wards and attacking structuresOkay I gave it one last shot: it turns out that if you make the base unit Serpent Ward, the facing problem disappears. I'm not sure what's that to do with. Anyway, just as Silent said, the problem seems to take care of itself.