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Critical Move

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This spel can only use for the Hero have animation Attack Slam.

Keywords:
Critical Move
Contents

Critical move (Map)

Reviews
13:29, 28th Jun 2010 TriggerHappy: Not MUI or MPI and it leaks heavily. Not to mention if you cast ANY spell the trigger will be ran.

Moderator

M

Moderator

13:29, 28th Jun 2010
TriggerHappy:

Not MUI or MPI and it leaks heavily.
Not to mention if you cast ANY spell the trigger will be ran.
 
Don't tell me this is storm bolt with cast range 150?

Edit:

  • startmove
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Ability being cast) Equal to Critical Move
        • Then - Actions
          • Set unmoveunit = (Target unit of ability being cast)
          • Wait 0.20 seconds
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • unmoveunit Equal to (Dying unit)
            • Then - Actions
              • Skip remaining actions
            • Else - Actions
          • Unit - Move (Casting unit) instantly to (Position of unmoveunit)
          • Unit - Pause (Casting unit)
          • Unit - Make (Casting unit) Invulnerable
          • Animation - Play (Casting unit)'s Attack Slam animation
          • Special Effect - Create a special effect attached to the hand,right of (Casting unit) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
          • Unit - Cause (Casting unit) to damage unmoveunit, dealing 80.00 damage of attack type Pierce and damage type Normal
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • unmoveunit Equal to (Dying unit)
            • Then - Actions
              • Unit - Unpause (Casting unit)
              • Unit - Make (Casting unit) Vulnerable
              • Skip remaining actions
            • Else - Actions
          • Wait 1.13 seconds
          • Animation - Play (Casting unit)'s Attack Slam animation
          • Special Effect - Create a special effect attached to the hand,right of (Casting unit) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
          • Unit - Cause (Casting unit) to damage unmoveunit, dealing 80.00 damage of attack type Pierce and damage type Normal
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • unmoveunit Equal to (Dying unit)
            • Then - Actions
              • Unit - Unpause (Casting unit)
              • Unit - Make (Casting unit) Vulnerable
              • Skip remaining actions
            • Else - Actions
          • Wait 1.13 seconds
          • Animation - Play (Casting unit)'s Attack Slam animation
          • Special Effect - Create a special effect attached to the hand,right of (Casting unit) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
          • Unit - Cause (Casting unit) to damage unmoveunit, dealing 80.00 damage of attack type Pierce and damage type Normal
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • unmoveunit Equal to (Dying unit)
            • Then - Actions
              • Unit - Unpause (Casting unit)
              • Unit - Make (Casting unit) Vulnerable
              • Skip remaining actions
            • Else - Actions
          • Wait 1.13 seconds
          • Animation - Play (Casting unit)'s Attack Slam animation
          • Special Effect - Create a special effect attached to the hand,right of (Casting unit) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
          • Unit - Cause (Casting unit) to damage unmoveunit, dealing 80.00 damage of attack type Pierce and damage type Normal
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • unmoveunit Equal to (Dying unit)
            • Then - Actions
              • Unit - Unpause (Casting unit)
              • Unit - Make (Casting unit) Vulnerable
              • Skip remaining actions
            • Else - Actions
          • Wait 1.13 seconds
          • Animation - Play (Casting unit)'s Attack Slam animation
          • Special Effect - Create a special effect attached to the hand,right of (Casting unit) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
          • Unit - Cause (Casting unit) to damage unmoveunit, dealing 80.00 damage of attack type Pierce and damage type Normal
          • Unit - Unpause (Casting unit)
          • Unit - Make (Casting unit) Vulnerable
          • Animation - Play (Casting unit)'s stand animation
        • Else - Actions
Explains everything.
 
Last edited:
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