Don't tell me this is storm bolt with cast range 150?
Edit:
startmove
Events
Unit - A unit Starts the effect of an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Critical Move
Then - Actions
Set unmoveunit = (Target unit of ability being cast)
Wait 0.20 seconds
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
unmoveunit Equal to (Dying unit)
Then - Actions
Else - Actions
Unit - Move (Casting unit) instantly to (Position of unmoveunit)
Unit - Pause (Casting unit)
Unit - Make (Casting unit) Invulnerable
Animation - Play (Casting unit)'s Attack Slam animation
Special Effect - Create a special effect attached to the hand,right of (Casting unit) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Unit - Cause (Casting unit) to damage unmoveunit, dealing 80.00 damage of attack type Pierce and damage type Normal
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
unmoveunit Equal to (Dying unit)
Then - Actions
Unit - Unpause (Casting unit)
Unit - Make (Casting unit) Vulnerable
Skip remaining actions
Else - Actions
Wait 1.13 seconds
Animation - Play (Casting unit)'s Attack Slam animation
Special Effect - Create a special effect attached to the hand,right of (Casting unit) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Unit - Cause (Casting unit) to damage unmoveunit, dealing 80.00 damage of attack type Pierce and damage type Normal
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
unmoveunit Equal to (Dying unit)
Then - Actions
Unit - Unpause (Casting unit)
Unit - Make (Casting unit) Vulnerable
Skip remaining actions
Else - Actions
Wait 1.13 seconds
Animation - Play (Casting unit)'s Attack Slam animation
Special Effect - Create a special effect attached to the hand,right of (Casting unit) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Unit - Cause (Casting unit) to damage unmoveunit, dealing 80.00 damage of attack type Pierce and damage type Normal
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
unmoveunit Equal to (Dying unit)
Then - Actions
Unit - Unpause (Casting unit)
Unit - Make (Casting unit) Vulnerable
Skip remaining actions
Else - Actions
Wait 1.13 seconds
Animation - Play (Casting unit)'s Attack Slam animation
Special Effect - Create a special effect attached to the hand,right of (Casting unit) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Unit - Cause (Casting unit) to damage unmoveunit, dealing 80.00 damage of attack type Pierce and damage type Normal
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
unmoveunit Equal to (Dying unit)
Then - Actions
Unit - Unpause (Casting unit)
Unit - Make (Casting unit) Vulnerable
Skip remaining actions
Else - Actions
Wait 1.13 seconds
Animation - Play (Casting unit)'s Attack Slam animation
Special Effect - Create a special effect attached to the hand,right of (Casting unit) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Unit - Cause (Casting unit) to damage unmoveunit, dealing 80.00 damage of attack type Pierce and damage type Normal
Unit - Unpause (Casting unit)
Unit - Make (Casting unit) Vulnerable
Animation - Play (Casting unit)'s stand animation
Else - Actions
Explains everything.
Last edited: Jun 28, 2010