Moderator
M
Moderator
14th Dec 2011
Bribe: This can be a useful system. Approved (3/5).
Bribe: This can be a useful system. Approved (3/5).
Actions

-------- Means it will not increase it's size --------

Set Wcrt_A_not_critical = False

-------- Size --------

Set Wcrt_A_size = 10.00

Set Wcrt_A_size_final = 15.00

Set Wcrt_A_size_max = 25.00

-------- Text. This strings showns together "before+text+after" --------

Set Wcrt_A_text = Etner there your DAMAGE which needed to shown

Set Wcrt_A_text_after = <Empty String>

Set Wcrt_A_text_before = <Empty String>

-------- Basic floating text parameters --------

Set Wcrt_B_angle = 90.00

Set Wcrt_B_towards = 64.00

Set Wcrt_B_fading_age = 4.00

Set Wcrt_B_life_span = 5.00

Set Wcrt_B_transparecy = 0.00

Set Wcrt_B_z_offset = 50.00

-------- Color, you can choose from allready created or put your own code color, ex: |cffffcc00 --------

Set Wcrt_Color = Wcrt_Color_Yellow

-------- Time need to increase text from SIZE to SIZE_MAX, and then decrease it from SIZE_MAX to SIZE_FINAL --------

Set Wcrt_C_time_increase = 0.10

Set Wcrt_C_time_dicrease = 0.05

-------- ------------------------------------------------------------------------------------------------------------ --------

-------- Use on of this: Unit or Point, to setup where to create text --------

Set Wow_Unit = (Triggering unit)

Set Wow_Point = (Position of (Triggering unit))

-------- Start it! --------

Trigger - Run DamageTextCreate <gen> (ignoring conditions)
Actions

-------- 'Wow_A_text' will be created over 'Wow_Unit' --------

Set Wow_A_text = use Real to String ( Damage Taken) ......... or whatever your want

Set Wow_Unit = (Triggering unit)

Trigger - Run Wow TextCreate <gen> (ignoring conditions)
Actions

-------- ------------------------------------------------------------------------------------------------------------ --------

-------- Checks if user setup the "unit" then do dofin, else we need get the point of that unit --------

If (unit Equal to No unit) then do (Do nothing) else do (Set point = (Position of unit))

-------- ------------------------------------------------------------------------------------------------------------ --------

-------- Check: is that critical? (if not it will not change it's size) --------

If (All Conditions are True) then do (Then Actions) else do (Else Actions)


If - Conditions



Wcrt_A_not_critical Equal to True


Then - Actions



-------- ------------------------------------------------------------------------------------------------------------ --------



-------- It's not critical, create text --------



Set Wcrt_text_ex[0] = (Wcrt_Color + (Wcrt_A_text_before + (Wcrt_A_text + (Wcrt_A_text_after + |r))))



Floating Text - Create floating text that reads Wcrt_text_ex[0] at point with Z offset Wcrt_B_z_offset, using font size Wcrt_A_size, color (100.00%, 100.00%, 100.00%), and Wcrt_B_transparecy% transparency



-------- ------------------------------------------------------------------------------------------------------------ --------



-------- ------------------------------------------------------------------------------------------------------------ --------


Else - Actions



-------- ------------------------------------------------------------------------------------------------------------ --------



-------- ------------------------------------------------------------------------------------------------------------ --------



-------- ------------------------------------------------------------------------------------------------------------ --------



-------- It's critical. Now setup MUI indexes --------



If (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





DL_i_last Equal to 0




Then - Actions





-------- Turn the Loop trigger on. --------





Trigger - Turn on Loop <gen>




Else - Actions



-------- Increase the index size --------



-------- ------------------------------------------------------------------------------------------------------------ --------



Set DL_i_last = (DL_i_last + 1)



-------- Dynamic Index --------



If (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





DL_i_last Greater than DL_Max_Size




Then - Actions





Set DL_i[DL_i_last] = DL_i_last





Set DL_Max_Size = DL_i_last




Else - Actions



-------- ------------------------------------------------------------------------------------------------------------ --------



-------- This one used to operate with all of variables arrays later --------



Set DL_TEMP = DL_i[DL_i_last]



-------- Dynamic Index End --------



-------- ------------------------------------------------------------------------------------------------------------ --------



-------- ------------------------------------------------------------------------------------------------------------ --------



-------- ------------------------------------------------------------------------------------------------------------ --------



-------- Setup text --------



Set Wcrt_text_ex[DL_TEMP] = (Wcrt_Color + (Wcrt_A_text_before + (Wcrt_A_text + (Wcrt_A_text_after + |r))))



Floating Text - Create floating text that reads Wcrt_text_ex[DL_TEMP] at point with Z offset Wcrt_B_z_offset, using font size Wcrt_A_size, color (100.00%, 100.00%, 100.00%), and Wcrt_B_transparecy% transparency



Set Wcrt_floating_text[DL_TEMP] = (Last created floating text)



-------- ------------------------------------------------------------------------------------------------------------ --------



-------- Setup changing size time --------



Set Wcrt_time_increase[DL_TEMP] = Wcrt_C_time_increase



Set Wcrt_time_dicrease[DL_TEMP] = Wcrt_C_time_dicrease



Set Wcrt_time_operating[DL_TEMP] = Wcrt_B_life_span



Set Wcrt_increasing_boolean[DL_TEMP] = True



-------- ------------------------------------------------------------------------------------------------------------ --------



-------- Setup changing size scale --------



Set Wcrt_size_max[DL_TEMP] = (Wcrt_A_size x Wcrt_A_size_max_multiplier)



Set Wcrt_size_final[DL_TEMP] = (Wcrt_A_size x Wcrt_A_size_final_multiplier)



Set Wcrt_size_current[DL_TEMP] = Wcrt_A_size



-------- ------------------------------------------------------------------------------------------------------------ --------



-------- Steps used to increase size throught time --------



Set Wcrt_step1[DL_TEMP] = (((Wcrt_size_max[DL_TEMP] - Wcrt_A_size) / Wcrt_C_time_increase) x Wcrt_LOOP_TRIGGER_INTERVAL)



Set Wcrt_step2[DL_TEMP] = (((Wcrt_size_max[DL_TEMP] - Wcrt_size_final[DL_TEMP]) / Wcrt_C_time_dicrease) x Wcrt_LOOP_TRIGGER_INTERVAL)



-------- ------------------------------------------------------------------------------------------------------------ --------

-------- ------------------------------------------------------------------------------------------------------------ --------

-------- Setup other text parameters --------

Floating Text - Set the velocity of (Last created floating text) to Wcrt_B_towards towards Wcrt_B_angle degrees

Floating Text - Change the fading age of (Last created floating text) to Wcrt_B_fading_age seconds

Floating Text - Change the lifespan of (Last created floating text) to Wcrt_B_life_span seconds

Floating Text - Change (Last created floating text): Disable permanence

-------- ------------------------------------------------------------------------------------------------------------ --------

-------- Nullification to default options, for next time trigger use --------

Set Wcrt_A_not_critical = False

Set Wcrt_A_size = 10.00

Set Wcrt_A_size_final_multiplier = 1.50

Set Wcrt_A_size_max_multiplier = 2.50

Set Wcrt_A_text_after = <Empty String>

Set Wcrt_A_text_before = <Empty String>

Set Wcrt_A_text = <Empty String>

Set Wcrt_B_angle = 90.00

Set Wcrt_B_towards = 64.00

Set Wcrt_B_fading_age = 4.00

Set Wcrt_B_life_span = 5.00

Set Wcrt_B_transparecy = 0.00

Set Wcrt_B_z_offset = 50.00

Set Wcrt_C_time_increase = 0.10

Set Wcrt_C_time_dicrease = 0.05

Set Wcrt_Color = Wcrt_Color_Yellow

Set Wow_Unit = No unit

-------- ------------------------------------------------------------------------------------------------------------ --------

Custom script: call RemoveLocation ( udg_Wow_Point )
Events

Time - Every 0.05 seconds of game time
Actions

For each (Integer DL_TEMP_LOOP) from 1 to DL_i_last, do (Actions)


Loop - Actions



-------- This one used to operate with all of variables arrays later --------



Set DL_TEMP = DL_i[DL_TEMP_LOOP]



-------- ..................... --------



-------- If operating time > 0, then let's do somefin with this text --------



If (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions





Wcrt_time_operating[DL_TEMP] Greater than 0.00




Then - Actions





Set Wcrt_time_operating[DL_TEMP] = (Wcrt_time_operating[DL_TEMP] - Wcrt_LOOP_TRIGGER_INTERVAL)





If (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions







Wcrt_increasing_boolean[DL_TEMP] Equal to True






Then - Actions







If (All Conditions are True) then do (Then Actions) else do (Else Actions)








If - Conditions









Wcrt_size_current[DL_TEMP] Less than Wcrt_size_max[DL_TEMP]








Then - Actions









Set Wcrt_size_current[DL_TEMP] = (Wcrt_size_current[DL_TEMP] + Wcrt_step1[DL_TEMP])








Else - Actions









Set Wcrt_increasing_boolean[DL_TEMP] = False






Else - Actions







If (All Conditions are True) then do (Then Actions) else do (Else Actions)








If - Conditions









Wcrt_size_current[DL_TEMP] Greater than Wcrt_size_final[DL_TEMP]








Then - Actions









Set Wcrt_size_current[DL_TEMP] = (Wcrt_size_current[DL_TEMP] - Wcrt_step2[DL_TEMP])








Else - Actions









-------- RecycleIndex --------









-------- RecycleIndex --------









Set DL_i[DL_TEMP_LOOP] = DL_i[DL_i_last]









Set DL_i[DL_i_last] = DL_TEMP









Set DL_i_last = (DL_i_last - 1)









Set DL_TEMP_LOOP = (DL_TEMP_LOOP - 1)









-------- Turn the trigger again off if the index_size is below 0... --------









If (All Conditions are True) then do (Then Actions) else do (Else Actions)










If - Conditions











DL_i_last Equal to 0










Then - Actions











Trigger - Turn off (This trigger)











Skip remaining actions










Else - Actions





Floating Text - Change text of Wcrt_floating_text[DL_TEMP] to Wcrt_text_ex[DL_TEMP] using font size Wcrt_size_current[DL_TEMP]




Else - Actions