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Floating Text - Create floating text that reads Wcrt_text_ex[0] at point with Z offset Wcrt_B_z_offset, using font size Wcrt_A_size, color (100.00%, 100.00%, 100.00%), and Wcrt_B_transparecy% transparency
Floating Text - Create floating text that reads Wcrt_text_ex[DL_TEMP] at point with Z offset Wcrt_B_z_offset, using font size Wcrt_A_size, color (100.00%, 100.00%, 100.00%), and Wcrt_B_transparecy% transparency
Set Wcrt_floating_text[DL_TEMP] = (Last created floating text)
Why not just use the one I linked? It's far superior and it does what GDD can not. It detects melee/ranged attacks as well spell/magic attacks and code attacks.
Just saying, doubt people will want a critical strike system applied by default to everything.
Because it takes more time to import than GDD, i guess people can use any system they want, not just onlyone which included in current map.
It's not a critical strike ability system. Just a texttag popup system, which you can use with any event you want.
You can't combine GDD with LFH's system which is why I suggested that.... It actually takes more time to realize that you can't change GDD to account for damage type differences easily.
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