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Critical Addition issue

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  • crit item
    • Events
      • Game - DamageEvent becomes Equal to 1.00
    • Conditions
      • ((DamageEventSource) has an item of type your crit item) Equal to True
      • (Random integer number between 1 and 100) Less than or equal to 25
    • Actions
      • Set DamageEventAmount = (DamageEventAmount x 2.00)
      • Item - Remove (Item carried by DamageEventSource of type your crit item)
      • Floating Text - Create floating text that reads (String((Integer(DamageEventAmount)))) above DamageEventTarget with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Floating Text - Change (Last created floating text): Disable permanence
      • Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
      • Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
      • Floating Text - Change the fading age of (Last created floating text) to 0.60 seconds
 
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