Crit Based Trigger

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you could search a little...
"Event response - target unit of ability being cast"
that's obvious...

Bad idea, because if the unit casts the spell, u can quickly tell him to stop and he would lose no mana and would also leave the cooldown unaffected BUT the trgger would still run. But the Unit - A unit Starts the effect of an ability event runs the trigger after the mana has been used and the cooldown has started.
 
Oh? crit means "critical strike" ^^'
if you simply want to use a automatic effect on attack like crit or bash
do something like this:
  • attack bonus effects
  • Events
    • Unit - a unit is attacked
  • Conditions
    • //check unit type of the attacking unit, or its own of a dummy ability
  • Actions
    • If
      • Random number between 1 and 100 Lower or equal 10 //for 10%
    • Then
      • //do you bonus effects to (triggering unit)
_
PS: Darth_Muppet, i don't understand why you quote my post...
 
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leave this guy alone, he can bearly fine event response, and your telling him to learn jass? >.> help him with normal GUI

you can do unit begin with a ability
ability = blah blah
action do
1-10 for 10%
1-2 for 50%
the do your omega spell move here.

sry i dont have WE infront of me.
 
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