• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

[General] Creeps stuck when beeing attacked

Status
Not open for further replies.
Level 2
Joined
Jun 28, 2014
Messages
3
Hi @all,

I startet exploring the Map Editor because i have to mutch free time and i was intereset in. :goblin_good_job:

I made a little map where each player can spawn creeps and they walk to the base of oponent builder, Each playxer got a builder who can build towers.
Just a (mini) tower wars for testing all the functions and stats.

But when creeps getting attacked for longer time they begin to stuck and i cant handle this problem :/

I tried it with a trigger that let attacked unit walk to goal but this even worst the problem:cry:.

Later i tried it with AI - Ignore the guard positions of all Player 1 (Red) units but this also didn`t work for me:pmeh:.

May someone of you would be so kind and help me with my little problem .
 

Attachments

  • 2_Player_Wars.w3x
    18.9 KB · Views: 40
Status
Not open for further replies.
Top