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Units move away when attacked. PLS HELP

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Level 3
Joined
Mar 23, 2008
Messages
19
HIho,
I've got a problem with my TD.:confused:
The Triggers are not the prob, but the spawned creeps.
When my towers attack them and their life reaches < 50% they run away. What can I do to make the creeps running continously through all mazing checkpoints?
PLS ANSWER:sad:
 
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Level 2
Joined
Jul 12, 2008
Messages
34
Yes, because i think that Neutral creeps tend to move to a certain range and then either flee or go back to the initial position. Try using Player 12 characters for example. That might stop this problem.
 
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