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I have a problem with my creeps when i attack they help each other. I want a range of 100 to notify other creeps. NOw they come if they r 500 from each other =( what do i change i guess its sumthing in gameplayconstant i changed nearly everything.
Acquistion range is the range where the unit will notice an enemy unit and will try to attack it, which doesn't involve any kind of guard stance here.
Thing you might want to do is:
AI - Ignore the guard positions of all Player units
You can choose any player at this point, but if you want to do it for a specific unit use:
AI - Ignore Unit guard position
Explaination is simple, when you ignore the unit(s) guard position, this means they will guard themselves only and will not, for example, go across the map and help an allied unit just because of one simple attack.
You can put the Target Acquisition Range of units on camp instead of normal. Standard camp range is 200, but I believe you can change this in gameplay constants.
O: ok can i change this sumewhere else sounds so wierd. I mean thnx for help but can i change this in gameplay constant. If the creep dies and respawn does he still camp?
no it want, but if ya got a trigger to revive just add:
Unit - Set (Revived Unit) Acqusition Range to 200
(Revived unit is just a placeholder since i don't know ya trigger)
This should work fine
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