- Joined
- Jan 11, 2009
- Messages
- 3,414
In my map, i have a creep 'boss' kind of unit which will spawn and roam the map. Since i am using all other player slots, i figured i'd use the neutral hostile player. However, i noticed that it follows some quite different rules than other players. For instance, creeps will not target buildings, even if there are no other player units nearby. They also use the guard behavior, which is kinda annoying and makes them try to move back to their guard position. Is there any way i can make creeps attack buildings? And by 'any' i mean anything except ridiculous solutions like creating my own targeting system. Will i have to sacrifice a player slot for this purpouse?