- Joined
- Jan 11, 2008
- Messages
- 449
Hi there,
First of all here is the trigger:

1. An attacking building as a shape of an archer is attacking the Creep units (Player 12 untis with Computer Setting)
2. The attacked units are just standing there, not knowing they could easily attack the walls to get inside.
3. One of the: Heroes = (Units of type Builder)
Now, how can I make those stupid Zerglings to attack my wall to be able to feast upon my builder?
It has appearently nothing to do with height of terrain

1. Towers attacking like crazy
2. Creep (Player 12 computer) running up and down like there's no tomorrow
3. My builder just standing there and "wtf lol, attack my wall"
Cheers
First of all here is the trigger:
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Events
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Time - Every 5.00 seconds of game time
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Conditions
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Actions
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Set Heroes = (Units of type Builder)
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Set TempGroup = (Units owned by Player 12 (Brown))
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Set Point1 = (Position of (Random unit from Heroes))
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
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Unit - Order (Picked unit) to Attack-Move To Point1
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Wait 0.02 seconds
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Custom Script: call RemoveLocation (udg_Point1)
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Custom Script: call DestroyGroup (udg_Heroes)
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Custom Script: call DestroyGroup (udg_TempGroup)

1. An attacking building as a shape of an archer is attacking the Creep units (Player 12 untis with Computer Setting)
2. The attacked units are just standing there, not knowing they could easily attack the walls to get inside.
3. One of the: Heroes = (Units of type Builder)
Now, how can I make those stupid Zerglings to attack my wall to be able to feast upon my builder?
It has appearently nothing to do with height of terrain

1. Towers attacking like crazy
2. Creep (Player 12 computer) running up and down like there's no tomorrow
3. My builder just standing there and "wtf lol, attack my wall"
Cheers
Last edited: