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The flaw is;
What if you activate a timed magic immunity ?
Something like Avatar ?
You can't just remove the Avatar buff and then add to the unit while preserving duration, cooldown, etc.
(I created a thread similar like this; issues with illusions)
And this is why we need to sometime stick to default spell provided by Blizzard, which is the Mirror Image.
Mirror Image will still preserve the magic immunity (on illusions - I used the Spell Immunity (Night Elf)) after casting the spell.
Custom script: set udg_YourIllusion = CreateIllusion(udg_YourOwner, udg_UnitReference, 'A000', 0, 0)
where 'A000' is based on Item Illusion Ability. Press CTRL+D on Object Editor to find the rawcode you of the ability based on Item Illusion. The last two zeroes are the x and y coordinate where the illusion will spawn.
@Flux
Can you tell me how you did that ?
Casting Item Illusion on Spell Immune unit.
I'm not proficient in vJASS to understand the code.
Just tell me briefly on the part where you can cast the Item Illusion on Spell Immune unit, thanks!
Well I don't need to use this snippet tho, since I saw you turn that ability to required level 6 and that's all I needed to know to help me out. Flux, thank you for this
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