- Joined
- Feb 21, 2008
- Messages
- 23
Creating or Changing A Unit To A Tower
(In alphabetical order so you can do it while you read):
Art - Icon (Game Interface) - Whatever ICON you want.
Art - Model File - Any unit or building you want your tower to look like.
Art - Shadow Texture (Building) - Arcane Tower OR Cannon Tower.
Combat - Acquisition Range - 9999 (So it always attacks.)
Combat - Area of Effect (Large, Medium, and Small
Damage (The radius of splash on the towers attack.)) - Use this like range, it is how far the splash damage will go except
in radius form.
Combat - Area of Effect Targets (What this unit's attack will effect with splash damage) - Set it to
air for air splash, or ground for ground splash, or both.
Combat - Attack Type- Attack type varies based on many things. Depending on the armor type of
the units your tower will be attacking, the most common thing people use for this is pierce (for any normal attack,) or
chaos (for any splash attack.) Be sure to acknowledge the fact that your damage type can effect units differently
depending on their Armor.
Combat - Projectile Art (The art of whatever comes
out of the unit when it attacks, (can be anything from an arrow, to a
Blademaster dying.) - Any.
Combat - Missile Type - Missile for a ranged attack,
splash for chaos/magic, and bounce for a huntress type attack.
Combat - Cooldown (the number of seconds
in-between each attack.) - Whatever you want.
Attack 2 - Same setting options as 1, usually used if you want air and ground attacks to be
different (IE: A Ghoul's first attack is normal, the second is used for harvesting wood.)
Combat - Targeted As - Structure (IMPORTANT!)
Movement - All movement options should be set to 0, unless you want your structure to move...

Pathing - AI Placement Radius - 15
Pathing - AI Placement Type - General
Pathing - Collision Size - 72 (Can be anything you want, but that is the basic Tower size.)
Pathing - Map - Arcane Tower
Stats - Build Time - How long this building will take to finish.
Stats - Can Be Built On - False (Unless you want this tower to be able to be built on
top of by other buildings.)
Stats - Can Build On - False (Unless you want this tower to be built on other
buildings.)
Stats - Can Flee - False (Unless you want this tower to run away
. (This is not
important as long as all your Movement Speed options are set to 0.))
Stats - Is a Building - True (IMPORTANT!)
Techtree - Requirements - Any buildings that need to be built before this building can be constructed (IE: The Town Hall
for all races has 3 upgrades, some new buildings can be constructed each upgrade.)
Created By: -Prodigy-
I hope this helps you!
(In alphabetical order so you can do it while you read):
Art - Icon (Game Interface) - Whatever ICON you want.
Art - Model File - Any unit or building you want your tower to look like.
Art - Shadow Texture (Building) - Arcane Tower OR Cannon Tower.
Combat - Acquisition Range - 9999 (So it always attacks.)
Combat - Area of Effect (Large, Medium, and Small
Damage (The radius of splash on the towers attack.)) - Use this like range, it is how far the splash damage will go except
in radius form.
Combat - Area of Effect Targets (What this unit's attack will effect with splash damage) - Set it to
air for air splash, or ground for ground splash, or both.
Combat - Attack Type- Attack type varies based on many things. Depending on the armor type of
the units your tower will be attacking, the most common thing people use for this is pierce (for any normal attack,) or
chaos (for any splash attack.) Be sure to acknowledge the fact that your damage type can effect units differently
depending on their Armor.
Combat - Projectile Art (The art of whatever comes
out of the unit when it attacks, (can be anything from an arrow, to a
Blademaster dying.) - Any.
Combat - Missile Type - Missile for a ranged attack,
splash for chaos/magic, and bounce for a huntress type attack.
Combat - Cooldown (the number of seconds
in-between each attack.) - Whatever you want.
Attack 2 - Same setting options as 1, usually used if you want air and ground attacks to be
different (IE: A Ghoul's first attack is normal, the second is used for harvesting wood.)

Movement - All movement options should be set to 0, unless you want your structure to move...

Pathing - AI Placement Radius - 15
Pathing - AI Placement Type - General
Pathing - Collision Size - 72 (Can be anything you want, but that is the basic Tower size.)
Pathing - Map - Arcane Tower
Stats - Build Time - How long this building will take to finish.

top of by other buildings.)

buildings.)
Stats - Can Flee - False (Unless you want this tower to run away

important as long as all your Movement Speed options are set to 0.))

Techtree - Requirements - Any buildings that need to be built before this building can be constructed (IE: The Town Hall
for all races has 3 upgrades, some new buildings can be constructed each upgrade.)
Created By: -Prodigy-
I hope this helps you!
Last edited: