- Joined
- Feb 21, 2008
- Messages
- 23
Making A Tower / Changing A Unit To a Tower By: -Prodigy-
Creating or Changing A Unit To A Tower-
(In alphabetical order so you can do it while you read):
Art - Icon (Game Interface)- Whatever ICON you want.
Art - Model File- Any unit or building you want your tower to look like.
Art - Shadow Texture (Building)- Arcane Tower OR Cannon Tower.
Combat - Acquisition Range- 9999 (So it always attacks.)
Combat - Area of Effect (Large, Medium, and Small Damage (The radius of
splash on the towers attack.))- Use this like range, it is how far the splash
damage will go except in radius form.
Combat - Area of Effect Targets (What this unit's attack will effect with
splash damage)- Set it to air for air splash, or ground for ground splash, or
both.
Combat - Attack Type- Attack type varies based on many things. Depending
on the armor type of the units your tower will be attacking, the most
common thing people use for this is peirce (for any normal attack,) or chaos
(for any splash attack.)
Combat - Projectile Art (The art of whatever comes out of the unit when it
attacks, can be anything from an arrow, to a Blademaster dying.)-Any.
Combat - Missle Type- Missle for a normal attack, splash for chaos/magic,
bounce for a huntress type attack.
Combat - Cooldown (the number of seconds inbetween each attack.)-
Whatever you want.
Attack 2- Same setting options as 1, usually used if you want air and ground
attacks to be different.
Combat - Targeted As- Structure (IMPORTANT!)
Movement- All movement options should be set to 0, unless you want your
structure to move...
Pathing - AI Placement Radius- 15
Pathing - AI Placement Type- General
Pathing - Collision Size- 72
Pathing - Map- Arcane Tower
Stats - Build Time- How long this building will take to finish.
Stats - Can Be Built On- False (Unless you want this tower to be able to be
built on top of by other buildings.)
Stats - Can Build On- False (Unless you want this tower to be built on
other buildings.)
Stats- Can Flee- False (Unless you want this tower to run away.)
Stats - Is a Building- True (IMPORTANT!)
Techtree - Requirements- Any buildings that need to be built before this
building can be constructed.
Created By: -Prodigy-
Creating or Changing A Unit To A Tower-
(In alphabetical order so you can do it while you read):
Art - Icon (Game Interface)- Whatever ICON you want.
Art - Model File- Any unit or building you want your tower to look like.
Art - Shadow Texture (Building)- Arcane Tower OR Cannon Tower.
Combat - Acquisition Range- 9999 (So it always attacks.)
Combat - Area of Effect (Large, Medium, and Small Damage (The radius of
splash on the towers attack.))- Use this like range, it is how far the splash
damage will go except in radius form.
Combat - Area of Effect Targets (What this unit's attack will effect with
splash damage)- Set it to air for air splash, or ground for ground splash, or
both.
Combat - Attack Type- Attack type varies based on many things. Depending
on the armor type of the units your tower will be attacking, the most
common thing people use for this is peirce (for any normal attack,) or chaos
(for any splash attack.)
Combat - Projectile Art (The art of whatever comes out of the unit when it
attacks, can be anything from an arrow, to a Blademaster dying.)-Any.
Combat - Missle Type- Missle for a normal attack, splash for chaos/magic,
bounce for a huntress type attack.
Combat - Cooldown (the number of seconds inbetween each attack.)-
Whatever you want.
Attack 2- Same setting options as 1, usually used if you want air and ground
attacks to be different.
Combat - Targeted As- Structure (IMPORTANT!)
Movement- All movement options should be set to 0, unless you want your
structure to move...
Pathing - AI Placement Radius- 15
Pathing - AI Placement Type- General
Pathing - Collision Size- 72
Pathing - Map- Arcane Tower
Stats - Build Time- How long this building will take to finish.
Stats - Can Be Built On- False (Unless you want this tower to be able to be
built on top of by other buildings.)
Stats - Can Build On- False (Unless you want this tower to be built on
other buildings.)
Stats- Can Flee- False (Unless you want this tower to run away.)
Stats - Is a Building- True (IMPORTANT!)
Techtree - Requirements- Any buildings that need to be built before this
building can be constructed.
Created By: -Prodigy-