- Joined
- Sep 9, 2007
- Messages
- 253
I started by trying to use the space orc flames but then found out that it's attached to the model's attack animation.
next attempt was to use this model
http://www.hiveworkshop.com/forums/...t-49029/?prev=search=flamethrower&d=list&r=20
with this trigger
in case it matters, I'm using:
buildings\other\TowerDefenseTower\TowerDefenseTower.mdl
which is the "Boulder Tower, Advanced Boulder Tower, Cold Tower.......etc, the tower model used in blizzard TD
Is there an attachment point I can use to make the flamethrower effect go toward the attacked unit instead of just always going down?
Thanks in advance.
EDIT: I also tried this
next attempt was to use this model
http://www.hiveworkshop.com/forums/...t-49029/?prev=search=flamethrower&d=list&r=20
with this trigger
-
flameaattack inferno tower
-
Events
- Unit - A unit Is attacked
-
Conditions
- (Unit-type of (Attacking unit)) Equal to Inferno Tower (Tier 3)
-
Actions
- Unit - Make (Attacking unit) face (Attacked unit) over 0.00 seconds
- Special Effect - Create a special effect attached to the third sprite of (Attacking unit) using war3mapImported\Konstrukt_FlameThrowerEffektAttachment.MDX
- Special Effect - Destroy (Last created special effect)
-
Events
in case it matters, I'm using:
buildings\other\TowerDefenseTower\TowerDefenseTower.mdl
which is the "Boulder Tower, Advanced Boulder Tower, Cold Tower.......etc, the tower model used in blizzard TD
Is there an attachment point I can use to make the flamethrower effect go toward the attacked unit instead of just always going down?
Thanks in advance.
EDIT: I also tried this
-
flameaattack inferno tower
-
Events
- Unit - A unit Is attacked
-
Conditions
- (Unit-type of (Attacking unit)) Equal to Inferno Tower (Tier 3)
-
Actions
- Set aaTempPoint = (Position of (Attacking unit))
- Unit - Create 1 DUMMY (dummy unit) for (Owner of (Attacking unit)) at aaTempPoint facing Default building facing degrees
- Unit - Create 1 DUMMY (dummy unit) for (Owner of (Attacking unit)) at aaTempPoint facing Default building facing degrees
- Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
- Custom script: call RemoveLocation(udg_aaTempPoint)
- Set aaTempUnit = (Last created unit)
- Unit - Make aaTempUnit face (Attacked unit) over 0.00 seconds
- Special Effect - Create a special effect attached to the weapon of aaTempUnit using war3mapImported\Konstrukt_FlameThrowerEffektAttachment.MDX
- Special Effect - Destroy (Last created special effect)
-
Events