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Why havent you gone the "procedural way", creating abilities as you move?
You can use lua script and when you compile the map, JassHelper will try to use obejectmerger. Otherwise, only real solution, other than reverse-engeneering the data format is by hand
LUA is your answer. I used LUA to auto-generate 250 dummy abilities that only differed in tooltip and name.
You can basicly build a single loop like you would in JASS (syntax is a bit different, though) to generate these abilities.
Btw, care to explain what you want to do? Maybe there is a way around having to create all those abilities. Having 2900 abilities will slow down your object editor big time.
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