- Joined
- Jul 26, 2008
- Messages
- 1,575
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Initialize
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Events
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Map initialization
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Conditions
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Actions
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Set Skill_FeralImpact = Feral Impact
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Set g = -10000.00
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Set FI_DefaultHeight = 750.00
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Set FI_EffectA = Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
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Set FI_EffectB = Abilities\Spells\Human\Feedback\SpellBreakerAttack.mdl
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Set FI_Sound = units\orc\hellscream\GromYesAttack2.wav
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Set BF_DefautInterval = 3
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Shake Camera
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Events
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Time - Every 0.10 seconds of game time
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Conditions
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Actions
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Set Shake = (Shake - 5.00)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Shake Greater than 0.00
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Then - Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Camera - Shake the camera for (Picked player) with magnitude Shake
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Else - Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Camera - Stop swaying/shaking the camera for (Picked player)
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Knockback Index
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Events
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Conditions
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Actions
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Set KB_Max = (KB_Max + 1)
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Set kb = KB_Max
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Knockback Move
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Events
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Time - Every 0.02 seconds of game time
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Conditions
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Actions
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For each (Integer kb) from 1 to KB_Max, do (Actions)
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Loop - Actions
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Set point = (Position of KB_Unit[kb])
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Set point2 = (point offset by KB_Speed[kb] towards KB_Angle[kb] degrees)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Terrain pathing at point2 of type Walkability is off) Equal to True
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KB_Dist[kb] Greater than or equal to KB_MaxDist[kb]
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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KB_Max Equal to 1
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Then - Actions
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Trigger - Turn off (This trigger)
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Else - Actions
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-------- Recycle index --------
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Set KB_Angle[kb] = KB_Angle[KB_Max]
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Set KB_Dist[kb] = KB_Dist[KB_Max]
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Set KB_MaxDist[kb] = KB_MaxDist[KB_Max]
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Set KB_Speed[kb] = KB_Speed[KB_Max]
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Set KB_Unit[kb] = KB_Unit[KB_Max]
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Set kb = (kb - 1)
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Set KB_Max = (KB_Max - 1)
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Else - Actions
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Unit - Move KB_Unit[kb] instantly to point2
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Special Effect - Create a special effect at point2 using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Set KB_Dist[kb] = (KB_Dist[kb] + KB_Speed[kb])
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Custom script: call RemoveLocation( udg_point )
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Custom script: call RemoveLocation( udg_point2 )
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Feral Impact Index
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Events
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Conditions
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Actions
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Set FI_Max = (FI_Max + 1)
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Set fi = FI_Max
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Feral Impact
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Skill_FeralImpact
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Actions
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Trigger - Run Feral Impact Index <gen> (ignoring conditions)
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Set point = (Position of (Triggering unit))
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Set point2 = (Target point of ability being cast)
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Custom script: set udg_tmpCasterZ = GetLocationZ( udg_point )
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Custom script: set udg_tmpTargetZ = GetLocationZ( udg_point2 )
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Set tmpDiffHeight = (tmpTargetZ - tmpCasterZ)
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Set tmpHeight = ((Max(0.00, tmpDiffHeight)) + FI_DefaultHeight)
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Set tmpDistance = (Distance between point and point2)
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-------- Setting up data --------
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Set FI_Hero[fi] = (Triggering unit)
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Set FI_z[fi] = tmpCasterZ
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Set FI_Angle[fi] = (Angle from point to point2)
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Set FI_Vz[fi] = (Square root((-2.00 x (g x tmpHeight))))
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Set FI_Height[fi] = tmpCasterZ
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Set tmpTime = (((-1.00 x FI_Vz[fi]) / g) - ((Square root(((-2.00 x g) x (tmpHeight - tmpDiffHeight)))) / g))
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Set FI_Vp[fi] = (tmpDistance / tmpTime)
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Set FI_AnimSpeed[fi] = (0.50 / tmpTime)
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-------- Setting up the rest --------
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Animation - Change FI_Hero[fi]'s animation speed to (FI_AnimSpeed[fi] x 100.00)% of its original speed
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Unit - Turn collision for FI_Hero[fi] Off
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Unit - Add Storm Crow Form to FI_Hero[fi]
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Unit - Remove Storm Crow Form from FI_Hero[fi]
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Unit - Make FI_Hero[fi] Invulnerable
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Special Effect - Create a special effect at point using FI_EffectA
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Special Effect - Destroy (Last created special effect)
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Special Effect - Create a special effect attached to the chest of FI_Hero[fi] using FI_EffectB
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Special Effect - Destroy (Last created special effect)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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FI_Sound Not equal to <Empty String>
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Then - Actions
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Custom script: set udg_tmpSound = CreateSound( udg_FI_Sound, false, true, false, 12700, 12700, "" )
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Sound - Play tmpSound at 100.00% volume, attached to FI_Hero[fi]
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Custom script: call KillSoundWhenDone( udg_tmpSound )
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Else - Actions
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-------- Activate! --------
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Trigger - Turn on Feral Impact Move <gen>
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Custom script: call RemoveLocation( udg_point )
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Custom script: call RemoveLocation( udg_point2 )
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Feral Impact Move
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Events
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Time - Every 0.02 seconds of game time
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Conditions
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Actions
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For each (Integer fi) from 1 to FI_Max, do (Actions)
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Loop - Actions
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Set point = (Position of FI_Hero[fi])
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Set point2 = (point offset by (FI_Vp[fi] x 0.02) towards FI_Angle[fi] degrees)
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Unit - Move FI_Hero[fi] instantly to point2
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Custom script: set udg_real = GetLocationZ( udg_point2 )
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Set FI_z[fi] = (FI_z[fi] + (FI_Vz[fi] x 0.02))
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Set FI_Vz[fi] = (FI_Vz[fi] + (g x 0.02))
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Set real2 = (FI_z[fi] - real)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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real2 Greater than 0.00
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Then - Actions
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-------- Barbarian is still flying. --------
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Animation - Change FI_Hero[fi] flying height to real2 at 0.00
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Custom script: call RemoveLocation( udg_point2 )
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Else - Actions
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-------- Barbarian has landed. Tremble, mortals! --------
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-------- Animation --------
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Animation - Change FI_Hero[fi] flying height to 0.00 at 0.00
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Unit - Turn collision for FI_Hero[fi] On
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Animation - Change FI_Hero[fi]'s animation speed to 100.00% of its original speed
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-------- lZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZl --------
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-------- #2 CUSTOMIZE: change here to change the landing effect --------
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Special Effect - Create a special effect at point2 using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
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-------- lZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZl --------
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Set FI_AnimSpeed[fi] = 1.00
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Unit - Make FI_Hero[fi] Vulnerable
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-------- lZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZl --------
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-------- #3 CUSTOMIZE: change here to set the camera shake magnitude --------
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Set Shake = 60.00
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-------- lZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZl --------
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Trigger - Turn on Shake Camera <gen>
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-------- Damage and Knockback --------
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Set FI_FallHeight = (((Max(FI_Height[fi], real)) + FI_DefaultHeight) - real)
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-------- lZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZl --------
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-------- #4 CUSTOMIZE: change here to set the damage and AoE --------
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Set real = (((Real((Level of Skill_FeralImpact for FI_Hero[fi]))) x 75.00) + 225.00)
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Set real2 = ((((Real((Level of Skill_FeralImpact for FI_Hero[fi]))) x 75.00) + 75.00) x (FI_FallHeight / FI_DefaultHeight))
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-------- lZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZl --------
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Floating Text - Create floating text that reads ((String((Integer((FI_FallHeight / (FI_DefaultHeight / 100.00)))))) + %!) above FI_Hero[fi] with Z offset 0.00, using font size 13.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
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Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
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Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
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Set group = (Units within real of point2 matching (((Matching unit) belongs to an enemy of (Owner of FI_Hero[fi])) Equal to True))
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Custom script: call RemoveLocation( udg_point2 )
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Unit Group - Pick every unit in group and do (Actions)
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Loop - Actions
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Unit - Cause FI_Hero[fi] to damage (Picked unit), dealing real2 damage of attack type Spells and damage type Normal
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is A structure) Equal to False
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Then - Actions
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Trigger - Run Knockback Index <gen> (ignoring conditions)
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Set KB_Unit[kb] = (Picked unit)
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Set point2 = (Position of KB_Unit[kb])
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Set KB_Angle[kb] = (Angle from point to point2)
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-------- lZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZl --------
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-------- #5 CUSTOMIZE: change here to set the knockback range/speed --------
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Set KB_MaxDist[kb] = 300.00
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Set KB_Speed[kb] = 50.00
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-------- lZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZl --------
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Set KB_Dist[kb] = 0.00
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Trigger - Turn on Knockback Move <gen>
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Custom script: call RemoveLocation( udg_point2 )
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Else - Actions
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-------- Finish --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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FI_Max Equal to 1
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Then - Actions
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Trigger - Turn off (This trigger)
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Else - Actions
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-------- Recycle index --------
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Set FI_Angle[fi] = FI_Angle[FI_Max]
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Set FI_AnimSpeed[fi] = FI_AnimSpeed[FI_Max]
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Set FI_Height[fi] = FI_Height[FI_Max]
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Set FI_Hero[fi] = FI_Hero[FI_Max]
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Set FI_Vp[fi] = FI_Vp[FI_Max]
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Set FI_Vz[fi] = FI_Vz[FI_Max]
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Set FI_z[fi] = FI_z[FI_Max]
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Set fi = (fi - 1)
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Set FI_Max = (FI_Max - 1)
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Custom script: call DestroyGroup( udg_group )
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Custom script: call RemoveLocation( udg_point )
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Hi guys, as i mentioned below, the spell is working fine, its just that at the location i jump to, it creates one of my custom units that dies instantly. The unit is created when i click on the jump location, not after i land. I keep looking through the code for where it would be creating a dummy unit or something that i didn't copy over but i cannot find a place where i should input a unit.
Link to Jump spell ("Feral Impact") Barbarian Skills 1.1
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