1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  4. The Secrets of Warcraft 3 have revealed interesting works. The RESULTS for Abelhawk's Mini-Mapping Contest #15 have come out!
    Dismiss Notice
  5. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  6. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  7. Night Rider gained several songs for his journey. The poll for the 12th Music Contest has started. Check it out!
    Dismiss Notice
  8. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  9. Join other hivers in a friendly concept-art contest. The contestants have to create a genie coming out of its container. We wish you the best of luck!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Create-ur-own Dota Hero Builder Map (Yes, yet another Dota ripoff)

Discussion in 'Map Development' started by l33t5up4h4x0r, Feb 27, 2007.

  1. l33t5up4h4x0r

    l33t5up4h4x0r

    Joined:
    Oct 23, 2006
    Messages:
    228
    Resources:
    1
    Maps:
    1
    Resources:
    1
    AoS:Legends - Custom Hero Builder AoS

    Ah yes the ever popular map Dota that ripped some ideas off and now everyone is ripping their ripped ideas off. Yes my map is based on Dota, yes it uses the Dota template and yes even some Dota skills. The one main difference I would like to see is people creating their own heroes and enjoying it rather than playing some pre-made ones with already mapped out strategies and builds. I created this map basically for my friends and a few people to play, I just want to share it with you all. So, this is what I would like Dota to be.

    Name: AoS: Legends (not yet final)

    Map Type: Technically AoS, but more of Hero Arena since it is entirely focused on hero building and slaying; and all other units are just fodder.

    Game Focus: Hero builds, there won't be any god-like items for people to farm and collect; the most important choice is your hero skills because it will determine your build. Focused on heroes; not units, not AoS strategies, not hiring creeps, not upgrades, not items, not money, but heroes. Meant to be a non-serious map that aims to see how people would create their own heroes.

    Terrain: Dota-template by SD_Ryoko and AceHart

    Heroes: Self made, self concepts(some inspired), self backgrounds, not self named tho(some names taken from other media), 36 total heroes

    Units: Basic Dota Creeps

    Items: None as of yet. I am planning to add stat bonuses, damage bonuses, hp and mana bonuses and speed bonuses. There wont be any items that give you new skills because it will mess up selecting your hero's skills.

    Abilities: All done by myself with some help from these forums. Mostly trigger based and added my own unique spell ideas. Thank you Dalaran_Guard for helping me with backstab, I will credit you in the final version. As of now, has 91 skills that can be chosen. Final level abilities damages are based on your hero's stats to allows further expansion of skill damages.

    Beta: Please check for bugs especially in the spells. Mainly damage, mana cost and cooldown, if they are too uber.

    Map Future: Hopefully if the spell ideas and heroes are good enough I can transfer them to a terrain of my own design and build my own creeps and make it more Aos-y.

    Showcase: Mainly abilities, I want to show people what I can do with the ability editor, tho some ideas are not original (i used my own way of creating them from scratch rather than copy-pasting some jass script, that at least i can take pride on)

    Progress: 70% ---> Still needs more spells, killing sprees and basic items.

    Self-Rating: As a mapper: 3.5/5 As a player: 4/5

    For Map Updates - look down below in this thread, newer version of the map are also attached to the latest update thread
     
    Last edited: Mar 8, 2007
  2. sangir

    sangir

    Joined:
    Sep 2, 2004
    Messages:
    74
    Resources:
    0
    Resources:
    0
    I got a suggestion i think this would be a wonderfull idea for end game, you know that point in the game where ur max lvl and ur inventory is full, make it so if you have ur inventory full and ur max lvl u can buy +str,+agi+intell, because i dont know about you guys but i hate it when i get to the point where i have nothing to spend my money on
     
  3. l33t5up4h4x0r

    l33t5up4h4x0r

    Joined:
    Oct 23, 2006
    Messages:
    228
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I could add dat since, I forgot to add, spell damages are based on your stats on the final level
     
  4. Kixer

    Kixer

    Joined:
    Jul 27, 2006
    Messages:
    737
    Resources:
    0
    Resources:
    0
    My views

    well there are two things a wanna point out....

    Firstly change the stat system... Make it so in the start of the game you only pick a hero for his model file and range. Then set base armor, attack recharge according to the range and starting mana or health according to the primary attribute. e.g strength will have more health. So when u pick a hero it is the same as all of the other heroes in his class. This will help to maintain the balance most custom hero maps don’t have. Add a spell book that allows you to manipulate your stats every level. which allows you to actually build your hero?

    secondly and sadly... This is a dota style map (not a rip off because dota is a sort of map like an AoS ect) and since there is already a sucsessful dota i doubt this would take off... with lack of support you would probably not carry on updating it and it would become just another old map (like the ones that fill your maps folder that you never play). Many good maps are lost to the evil festering wound that is dota...

    A few other this are:
    *Fix the multiboard. Instead of a column for kills and one for deaths combine them to a kill/death column.
    *Very nice terraining :)
    *if you follow my advice about that stats DO NOT add merchant that you can buy stats from because that would defy the point of using yours for a proper build
    *Item :) lots of items (i no there are non cuz this is a alpha version)
    *More buildings (maybe make each tower a camp? with a barracks and range building that upgrade attackers units? makes the game interesting)

    That’s bout it... btw a few more custom spells would be nice...
    If it wasn’t for DOTA All-stars this would probably do quite well.
    Im not trying to be harsh just realistic..
     
  5. l33t5up4h4x0r

    l33t5up4h4x0r

    Joined:
    Oct 23, 2006
    Messages:
    228
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I would love to rebuild the stat system to a more complex one, but I can't do it in a full customize. Why? Many people would pool their stat points into one attribute, causing massive imbalance. Imagine the spell Elemental Bolt, which deals 900% Int damage; now imagine a custom unit with 225 Int points, he would be able to deal so much damage. Plus I want the stats to match the hero model, I also need to prevent long range strength heroes.

    The terrain was done by SD_Ryoko and AceHart

    Any comments on the spells?

    And thank you very much for testing.

    My primary stat settings are Melee Agility heroes have .5 second less attack cooldown as compared to other heroes and all agility heroes run faster.
     
  6. Kixer

    Kixer

    Joined:
    Jul 27, 2006
    Messages:
    737
    Resources:
    0
    Resources:
    0
    i see your point but the idea of a custom hero is to customize your hero? sure the Elemental Bolt would deal a huge amount of damage but the hero would have basicaly no health?
    He would get owned if he didnt get the 1st shot in?
    but its ur map... my advice was just what i want to see in a custom hero map...
    And i didnt have time to look at all the abilities...
     
  7. l33t5up4h4x0r

    l33t5up4h4x0r

    Joined:
    Oct 23, 2006
    Messages:
    228
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Hahaha for those with high mana but with no life, i suggest you use the mage armor spell. Anyways, I am putting a lot of different heroes with different stat builds to balance things out; I want the game to be as playable as possible and i doubt people will have time(neither do i) to rethink entire stat builds and ability choices. Anyways, thank you again for testing; I hope to be able to bring this map to battle.net soon.
     
  8. Kixer

    Kixer

    Joined:
    Jul 27, 2006
    Messages:
    737
    Resources:
    0
    Resources:
    0
    keep up the god work...
     
  9. l33t5up4h4x0r

    l33t5up4h4x0r

    Joined:
    Oct 23, 2006
    Messages:
    228
    Resources:
    1
    Maps:
    1
    Resources:
    1
    BETA v.5 Update

    Fixed a lot of bugs, including Multiplayer support. (Yes the old one did not support multiplayer)

    Here's a newer version:
    New commands: -ms, -rmk, -suicide, -revive
    New Abilities - More trigger enhanced custom abilities
    Fixed Multiplayer Support
    Fixed Killing Sprees
    Balanced Bounty Hunter and Will of the Defiant, both of which were too powerful
    Fixed revive a bit, still buggy on some occasions
    Now actually playable with a friend


    Test out this working version now!
     
    Last edited: Mar 17, 2007
  10. cal823

    cal823

    Joined:
    Mar 6, 2007
    Messages:
    109
    Resources:
    0
    Resources:
    0
    Ummmm i tested ur map and i think its pretty great..

    i think u need more abilities and more heros tho, coz its kinda hard 2 make a good themed hero while just using the abilities for its type (str int agi)
    i rlly think the ent hero is awesome! itd be great 2 see 2 more int heroes (an agi and an int one) but make the str one have ancient of war model, int one have ancient of lore model, and agi one have ancient of wind model :)
    ur map kicks ass
     
  11. l33t5up4h4x0r

    l33t5up4h4x0r

    Joined:
    Oct 23, 2006
    Messages:
    228
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Hmmm I guess I could add a few more spell and heroes, but now I'm focusing on items and bug checking...I think I will be able to post a new version soon. Abilities and heroes are my last priority now since I have made enough for testing purposes and will make more only after I have wrapped things up. Thank you for testing by the way. I think ill implement ur idea later on as hybrid Int/Str and Agi/Str heroes.
     
  12. demonsofdante

    demonsofdante

    Joined:
    Jul 16, 2004
    Messages:
    397
    Resources:
    0
    Resources:
    0
    i love this map great job!
    I only tested 4 spells but the Wrath of Pyros one, for a better looking effect to go with the art, couldnt it be changed to an ability based off fan of knives (without the missile effects)? That way units would die as the flame radiate outwards, rather than die as soon as the spells cast.

    Also you might want to make sure units dont blink into the hero selection area or spell selection area. Not sure how but it might cause bugs. Also when i blinked into the hero area i got teleported to the spell selection zone, easily allowing me to teleport in the enemy base.
     
  13. l33t5up4h4x0r

    l33t5up4h4x0r

    Joined:
    Oct 23, 2006
    Messages:
    228
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Well the problem with that and most spells...units really do die instantly because final level spells are based of your character's attributes, which means most of the spell damage are triggered. It would be too complicated to trigger a wave that deals certain damage to a certain point after a certain time.

    About using spells, under the spell selection area...units are not allowed to attack or cast spells...Ill try to find a way of stopping that though.

    My only problem is if I add too many spells or heroes, people wont be able to maximize or even test every single one of them and just use the one they think is strong. Most of the spells here are unique in the nature that they are used, such some spells are built for spamming and killing waves of creeps while others are bent manipulating the area for you advantage.

    Thank you again for testing :)
     
  14. demonsofdante

    demonsofdante

    Joined:
    Jul 16, 2004
    Messages:
    397
    Resources:
    0
    Resources:
    0
    You could try like a premade hero selection. This would allow peopel to get the feel for the game and test out more abilities and combinations
     
  15. l33t5up4h4x0r

    l33t5up4h4x0r

    Joined:
    Oct 23, 2006
    Messages:
    228
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Hmmm i was planning that if ever the map gets famous, winners of contests get to post their favorite hero combos as premade heroes for newbies to try out and master. Ill post a few screenshots and an update soon.
     
  16. l33t5up4h4x0r

    l33t5up4h4x0r

    Joined:
    Oct 23, 2006
    Messages:
    228
    Resources:
    1
    Maps:
    1
    Resources:
    1
    BETAv.9 Update

    This update contains a few new features:
    -added gold every 10 seconds
    -added a new command: "-damage" and "-damageoff" these commands causes damage taken to show overhead of units
    -Fixed more spell bugs
    -Added bosses
    -Added basic Items
    -Added 3 recipe items
    -Fixed terrain a little bit
    -Fixed bug that causes you to increase levels of your skills when reincarnating

    All credits will be mentioned in the release version as I am currently adding a few imported stuff.

    Here are some screens of abilities and spells.
     

    Attached Files:

    • 1.JPG
      1.JPG
      File size:
      147.9 KB
      Views:
      48,106
    • 2.JPG
      2.JPG
      File size:
      185.5 KB
      Views:
      6,859
    • 3.JPG
      3.JPG
      File size:
      141.2 KB
      Views:
      70,286
    • 4.JPG
      4.JPG
      File size:
      197.1 KB
      Views:
      1,437
    • 5.JPG
      5.JPG
      File size:
      146.7 KB
      Views:
      1,661
    • 7.JPG
      7.JPG
      File size:
      172.7 KB
      Views:
      5,353
    • 6.JPG
      6.JPG
      File size:
      178.9 KB
      Views:
      2,702
    Last edited: Mar 26, 2007
  17. MAP MASTER

    MAP MASTER

    Joined:
    Apr 17, 2006
    Messages:
    148
    Resources:
    0
    Resources:
    0
    wow man, sweet map, my friend hosted it and we played it like 10 times
     
  18. l33t5up4h4x0r

    l33t5up4h4x0r

    Joined:
    Oct 23, 2006
    Messages:
    228
    Resources:
    1
    Maps:
    1
    Resources:
    1
    10 times? Then u should have noticed the tons of bugs in it by now I hope, if not....damn maybe i dont have to fix bugs that people dont notice anyways...or maybe I'm just paranoid about having bugs? hmmm

    Well thank you again for playing, please place in comments and suggestions in this thread...i need comments on the spells and general balancing...
     
  19. Kixer

    Kixer

    Joined:
    Jul 27, 2006
    Messages:
    737
    Resources:
    0
    Resources:
    0
    I was mistaken


    It appears i was wrong... Good job mate..
     
  20. MAP MASTER

    MAP MASTER

    Joined:
    Apr 17, 2006
    Messages:
    148
    Resources:
    0
    Resources:
    0
    Well there was a few bugs I noticed, for one thing, the spells cooldown go alittle to fast, not really a bug, but its less then normal.

    A real bug is when your that mannoroth looking guy, you barely see it but I caught it, his spells flinch, the spell barely moves and curves around and it lasts longer for a few half seconds which make the attack start over, but the damage is still there.I found that on a old guide.Makes the attack very powerful and its out of balance, you need to look carefully since theres alot of animations. You can just see it when you cast his spells.

    Not really a bug again, but the heros eather level to fast or to slow, its not that balance, your bugs are really hard to catch, im glad I have 20/20 vision.

    Last bug I barely caught was the fighting, when your attacking the animation slows down, just like dota, the guys would eather shake, stop, do a .5 second move. Im really good at critisizing and noticing bugs, tell me when the new version comes out.

    Overal, there is barely no lag unless you have a host with a shitty internet named Dial-up. the bugs aren't really to bad, most Orpg and Dota like games have them, you need Jass to fix them up, GUI can't fix those kind of bugs, trust me, I grew up with Warcraft1 then 2 and now 3.

    Edit: I just forgot, you see, most of your spells arent balanced, they have awsome animation and skins, but if you look very very very closely, you will see how unbalanced they are, like I said again, its not to bad, but it has some % of making the attack double, which will make a player scream there head off if they die. For example, Orc Gladiators has HORRIBLE UNBALANCED SPELLS, never play that game if your a super nerd like me lol. All there spells are eather unbalanced or unresonable. You may want to change some of your spells Aoe effects or the spell overall if you want it super nerd perfect:p