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Raise Dead
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Events
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Unit - A unit Dies
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Conditions
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(Unit-type of (Killing unit)) Equal to Skeleton Archer
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Actions
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Set ArcherKill = (Position of (Killing unit))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(((Owner of (Killing unit)) Food used) + 3) Less than or equal to ((Owner of (Killing unit)) Food cap)
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Then - Actions
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Unit - Create 1 Skeleton Archer for (Owner of (Killing unit)) at ArcherKill facing (Random angle) degrees
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Custom script: call RemoveLocation(udg_ArcherKill)
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Else - Actions
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