- Joined
- Feb 24, 2018
- Messages
- 342
I need ideas for a crafting system that is feasible to implement in Warcraft III (i.e. no dynamically created items).
My ideal would be system used in Evil Islands game - you have a blueprint of a sword, for example, that requires 4 metal and 1 wood - you fill it with whatever metal and wood you want and items stats adjust to that, but sheer amount of combinations would make that unfeasible.
Of course I could use simple system like WoW uses, but that's so boring and banal its not worth implementing.
Another problem I have is item enhancement (enchanting, gem socketing, stuff like that). I'd like to have that, but I have no idea how to without creating several copies of each item, one for each enhancement.
Any ideas are welcome, even if they don't provide complete solution.
Pointers to games with interesting crafting systems are fine too.
My ideal would be system used in Evil Islands game - you have a blueprint of a sword, for example, that requires 4 metal and 1 wood - you fill it with whatever metal and wood you want and items stats adjust to that, but sheer amount of combinations would make that unfeasible.
Of course I could use simple system like WoW uses, but that's so boring and banal its not worth implementing.
Another problem I have is item enhancement (enchanting, gem socketing, stuff like that). I'd like to have that, but I have no idea how to without creating several copies of each item, one for each enhancement.
Any ideas are welcome, even if they don't provide complete solution.
Pointers to games with interesting crafting systems are fine too.
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