Okay, first of all, I have a trigger in my map that activates a fog effect.
What is that considered? Special effect? Or what? For Variable purposes.
I don't get it since I didn't make it. But it does what I want it to do, except that it's a permanent effect after I activate it (Step on the appropriate rect). It's there for when you enter the castle, but I want it to go away upon exiting. I think an if/then/else statement? IDK. I'm too tired to think right. Point is, I don't know how to make it do what I want. Here's the trigger atm:
The second question is, how do I make a trigger so that when a unit (Hero, if it helps) touches (Collides with?) a doodad (Treasure Chest), that it plays the appropriate animation (Morph), and gives a certain item. Then it disappears (So, I'd guess Death)? I can only figure out parts of it, but not all of it.
Thanks for reading. Ofc, I abide by my signature!
What is that considered? Special effect? Or what? For Variable purposes.
I don't get it since I didn't make it. But it does what I want it to do, except that it's a permanent effect after I activate it (Step on the appropriate rect). It's there for when you enter the castle, but I want it to go away upon exiting. I think an if/then/else statement? IDK. I'm too tired to think right. Point is, I don't know how to make it do what I want. Here's the trigger atm:
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Darkness
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Events
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Unit - A unit enters Gate Castle Open <gen>
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Conditions
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Actions
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Environment - Set fog to style Linear, z-start 700.00, z-end 5000.00, density 0.05 and color (77.00%, 77.00%, 51.00%)
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The second question is, how do I make a trigger so that when a unit (Hero, if it helps) touches (Collides with?) a doodad (Treasure Chest), that it plays the appropriate animation (Morph), and gives a certain item. Then it disappears (So, I'd guess Death)? I can only figure out parts of it, but not all of it.
Thanks for reading. Ofc, I abide by my signature!
Furthermore, if I had a good Triggerer for my Campaign (or just the Demo) I wouldn't be in this situation! D:
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