- Joined
- Jan 25, 2011
- Messages
- 2,289
1. Since the player can interact with corpses in my map I have increased the death time for all units to 600 seconds. I've done this because I want the player to be able to loot the corpses for some time after the death occurs. The question is. Can any issues occur by using such a high number?
2. All units are heroes and will (for all I know) be stored in the game data until removed manually. Is this correct?
3. All units also have inventories. The question is what happens with items they carry when those 600 death seconds has passed. Will the items be removed from the game data automatically or do I need to remove them manually?
2. All units are heroes and will (for all I know) be stored in the game data until removed manually. Is this correct?
3. All units also have inventories. The question is what happens with items they carry when those 600 death seconds has passed. Will the items be removed from the game data automatically or do I need to remove them manually?