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Counterattack

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
* All of this map-series belongs to Blizzard Entertainment, like game and graphics. Inspiration from Warcraft III and Kingdom Under Fire*


Second Chapter of Warcraft: Cunning of Lordaeron.

As Luc Valonforth and Varuun escaped from Hearthglen, burned to ground by the Horde, in two hours they have reached through the mountains to Stratholme, where resides command of Order of the Silver Hand. As they reaches Stratholme, they sees the main gate is under attack of the Horde and suprisely by Alterac. So, with Uther Lightbringer, they are repelling the attack and starting to finish off Orcs and Alterac...

New things:

- Orcs of Frostwolf Clan will join to the Alliance.

- Alterac Archmage, Fondred Aran have overthrown Aliden Perenolde and attacking Lordaeron hardly

- Only Quel'Thalas and Khaz Modan will not accept the help of Durotan and Frostwolf Clan

Next missions will be with cooperating with some orc units. Grunts, Shamans, Raiders and Hero Durotan.

Alterac will be approved as in Alterac Keep was Aran's overthrown of Aliden Perenolde, found by Varuun and Durotan

*CHANGES OF UNITS*

Knights (Light Blue) has been changed to Silver Hand Paladins and added Devotion Aura and Heal abilities

Knights (Orange) has been changed to Alterac Brawlers ( no abillites)

Raiders ( Orcs) have been changed to Orc Raider ( only new model)

Peasant have model of Villager and name Lordaeron Villager







Keywords:
Silver, Hand, Varuun, Luc, Valonforth, Cunning, Lordaeron, Warcraft, Stratholme, Durotan, Frostwolf, Cho'gall
Contents

Counterattack (Map)

Reviews
21:53, 6th Jan 2011 ap0calypse: Rejected
Level 31
Joined
Jun 27, 2008
Messages
2,557
I rate this resource by 1/5 and I strongly recommend it to be rejected due to its poor quality.

1. This is not a campaign, please fix Type of map.
2. Description is badly developed, please expand it and add proper credits.
3. Cinematic mode should be On instantly, I don't want to see boards and minimap for a part of second before cinematic mode is on.
4. When camera was changed to the spot where Knights were fighting, the fade in - out has messed up and occured twice. (Just at the beginning)
5. Terrain and environment art is tragic.
6. There are no Objectives when the game starts.
7. How am I supposed to build or train anything if I have 0 gold / lumber? And In order to gather gold, I need to build up a Town Hall.
8. I cannot skip cinematic.
9. There was no warning that a hero cannot fall in the battle.
10. In the cinematic's transmission, it was said: *Voice of battle*. Well obviously battle has no voice, a sound perhaps.
11. Some transmissions in the later gaming are being sent without cinematic mode, it should be displayed with Game - Display Text or something, not sure at the moment, because I cannot se the transmission.
12. Why an earth this map is so big, 20 MB for a basic wc3 models without any import? I could check it in World Editor, but so far I see no point to pour any effort into this.
13. After some time, Objective appeared, but it was not clear enough, because it contains mistakes as like not finished objective.
14. Why there are neutral forces hiding behind the destructible rocks? It's not rescueable obviously.
15. Victory conditions does not exist.

Honestly, do a single maps of a campaign are allowed to be uploaded in THW? I surely hope not. For now, it is a work of a day or even less. Not acceptable for sure.
 
Level 16
Joined
Jan 31, 2009
Messages
1,793
Here's a list of BB Codes to improve the description. The terrain is really plain, not much variation of tile sets and doodads are involved. Please add a map type as well. The map size is really too much for this type of map since you've added alot of useless custom things that will not have much of an effect on the gameplay but increases the size of the file, please remove the custom materials and use the basic wc3 models, music, etc.
 
Level 12
Joined
Jul 7, 2009
Messages
1,030
Good Points:
-Null-
Bad Points:
1) Bad Terrain
2) Bad Gameplay
3) Usage of Warcraft Characters impractical
4) Grammar Errors

I know you've heard the wrong points probably a million times. Maybe instead of saying you'll upload another awesome map in the next hour (which I think is impossible for anyone), you should take the time to develop your map into something great and not submit a map which has been obviously spent on 30 minutes.

Here are some suggestions:
IMPROVE YOUR TERRAIN! If you don't know how to, just search the internet for guides or ask other fellow Hive members for tips and ask questions any map-maker or moderator would be more than happy to help you to develop your map into a better one. Check the Hive forums to help you give a better understanding on terraining.

IMPROVE YOUR GRAMMAR! Yes, Improve your Grammar. Check your map thoroughly for grammar and spelling mistakes. And try not to use names from the Warcraft Universe, sounds unoriginal and boring. Create or invent your own names and write your own storyline.

IMPROVE THE GAMEPLAY OF YOUR MAP! Try to improve the gameplay of your map. Make your own units and be creative with the terrain. Use triggers innovatively and surprise the players in fantastic ways. Make the game more balanced and fair for both sides.

I'm not going to rate this map just yet. I'm going to wait for the next upload first and see how it has improved.
 
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