- Joined
- Jul 25, 2009
- Messages
- 194
So I'm trying to fix one of my old maps which is pretty well known for desyncing. Was wondering if any of these triggers could possibly cause a desync and under what circumstances?
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prevent double uu
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Events
- Unit - A unit Acquires an item
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Conditions
- (Item-type of (Item being manipulated)) Equal to |cff00fa9aUltimate Upgrade|r
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Custom value of (Triggering unit)) Equal to 666
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Then - Actions
- Item - Remove (Item being manipulated)
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Else - Actions
- Unit - Set the custom value of (Hero manipulating item) to 666
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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Undead Gold Income
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Events
- Time - Every 4.60 seconds of game time
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Conditions
- AAA_TurnOffEvents Equal to False
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Actions
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Player Group - Pick every player in Evil and do (Actions)
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Loop - Actions
- If (((Picked player) slot status) Equal to Is playing) then do (Player - Set (Picked player) Current gold to (((Picked player) Current gold) + 1)) else do (Do nothing)
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Loop - Actions
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Player Group - Pick every player in Evil and do (Actions)
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Events