- Joined
- Feb 14, 2008
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As the picture mentions, Corruption of Sargeras was originally by Shalek several years ago. He disappeared and left the project behind broken, yet with potential. I intend for the map he left behind to reach its full potential.
Corruption of Sargeras is by myself first and Clan HoA second. It is a multiplayer map that does not fit into any real genre. It is a hybrid. It contains characteristics from Sheep Tag, Azeroth wars with a Frogger twist to them that is almost like a Galaxy Conquest..
The map is represented by islands characterized as Worlds, and the lore loosely comes from the time before Sargeras became evil. However while it is based on such lore, it is not my intention for it to be trapped and restricted by such things. Since the time before the Fall of Sargeras is entirely unknown, both the player and myself have the freedom to deal with it as we choose.
Gameplay systems:
Movement:
Continuous Gameplay:
Control Points:
My Plans
As I mentioned before, I see the map as having potential. It will take a great deal of work, but I hope to improve it one step at a time.
This will be difficult to accomplish, but it will only be possible with a steady stream of comments, testing, balance, and players to basically just give me feedback Which leads me to the last thing.
How you can help?
I am a simple mapmaker trying to accomplish a great deal. I have friends who can help with terraining and triggering in areas I lack, and I am a capable object editor. Yet all of this pales in comparison to the most important things...
Simply someone to play and provide feedback.
The map is in public beta from my bot Corruption-Bot, and is already Autohosting 24/7.
So tell me folks... Is it fun? Do you have any ideas? Any words of encouragement? or even: "You are wasting your time ancient. it is a sorry map! Go throw it out the window!"
Whatever is said is up to you entirely. But all the same i cannot do much without a response. The map is FOR the people to enjoy and play. Not for me to dominate and ruin.
As the picture mentions, Corruption of Sargeras was originally by Shalek several years ago. He disappeared and left the project behind broken, yet with potential. I intend for the map he left behind to reach its full potential.
Corruption of Sargeras is by myself first and Clan HoA second. It is a multiplayer map that does not fit into any real genre. It is a hybrid. It contains characteristics from Sheep Tag, Azeroth wars with a Frogger twist to them that is almost like a Galaxy Conquest..
The map is represented by islands characterized as Worlds, and the lore loosely comes from the time before Sargeras became evil. However while it is based on such lore, it is not my intention for it to be trapped and restricted by such things. Since the time before the Fall of Sargeras is entirely unknown, both the player and myself have the freedom to deal with it as we choose.
Gameplay systems:
Movement:
Movement is very important in the map since it is made up of many worlds. Each faction has different capability in movement with their own pros and cons.
Sargeras: He contains the longest jumps and can buy items to back his movement up, however the cd's are very long and expensive.
Evil: They contain the shortest cd's in terms of jumping, can summon entire armies to the Summoners location, and some of their units can fly straight from one world to another; howeever the jumps are not near as long as Mortals and Sargeras.
Mortals: They have the most complicated system, yet it allows instant mass teleportation to all over the map. This allows coordination and strategy unrvivaled by the Titan or Evil.
Sargeras: He contains the longest jumps and can buy items to back his movement up, however the cd's are very long and expensive.
Evil: They contain the shortest cd's in terms of jumping, can summon entire armies to the Summoners location, and some of their units can fly straight from one world to another; howeever the jumps are not near as long as Mortals and Sargeras.
Mortals: They have the most complicated system, yet it allows instant mass teleportation to all over the map. This allows coordination and strategy unrvivaled by the Titan or Evil.
Continuous Gameplay:
The game ends when Sargeras dies, when all Mortal Capitals die, or when all of the Void Summoners are imprisoned (by killing them).
however
1. The Mortals can build multiple Capitals (there is a limit)
2. Summoners can take the prison of Sargeras to free their team and regain their army anew.
3. Sargeras is one tough Titan to bring down!
Everyone starts with nearly nothing, but can build quickly. This allows the game to end after 5 minutes, or after 5 hours! It is purely up to your skill and teamwork.
however
1. The Mortals can build multiple Capitals (there is a limit)
2. Summoners can take the prison of Sargeras to free their team and regain their army anew.
3. Sargeras is one tough Titan to bring down!
Everyone starts with nearly nothing, but can build quickly. This allows the game to end after 5 minutes, or after 5 hours! It is purely up to your skill and teamwork.
Control Points:
A Characteristic famous from Azeroth Wars and Dark Ages of Warcraft, every world contains Control Points. Unlike the maps mentioned before, Corruption will allow multiple uses for Control Points.
So far they are used to produce Arcane Wells, which provide income.
In time I hope for there to be many more uses and things to make. They will be unique to each faction and race in some ways as well.
So far they are used to produce Arcane Wells, which provide income.
In time I hope for there to be many more uses and things to make. They will be unique to each faction and race in some ways as well.
My Plans
Multiple Races.
Plenty of Use for Control Points.
Make the planets more varied and strategic.
Making it fun for noobs yet hard to master for pros.
Just making it as fun as possible
As I mentioned before, I see the map as having potential. It will take a great deal of work, but I hope to improve it one step at a time.
- The most important factor however is to keep the same feel from beginning to end.
This will be difficult to accomplish, but it will only be possible with a steady stream of comments, testing, balance, and players to basically just give me feedback Which leads me to the last thing.
How you can help?
I am a simple mapmaker trying to accomplish a great deal. I have friends who can help with terraining and triggering in areas I lack, and I am a capable object editor. Yet all of this pales in comparison to the most important things...
Simply someone to play and provide feedback.
The map is in public beta from my bot Corruption-Bot, and is already Autohosting 24/7.
So tell me folks... Is it fun? Do you have any ideas? Any words of encouragement? or even: "You are wasting your time ancient. it is a sorry map! Go throw it out the window!"
Whatever is said is up to you entirely. But all the same i cannot do much without a response. The map is FOR the people to enjoy and play. Not for me to dominate and ruin.
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