Hello. I have a question on the WC3 Editor.
If Possible, How do I prevent corpses from dissapearing from the map, indefinetly? (if possiple, in flesh form)
From what I gather Corpses have 2 forms, First, in flesh, which uses the actual unit model, and then Bone form, which sorta resembles what the unit skeleton would look like.
I would like to make a map, where if one of your units gets killed, it's corpse would stay, and you'd be able to collect it with a meat wagon, use if for ressurection, raise skeletons with it, but Overall, I just want to more or less create an effect of sort of what would be the aftermath of a Great battle, and have all the corpses layed out, of the fallen soilders.
So far
I know that there is a gameplay constant on decay flesh and decay bones, but that has a limit to how long it goes, (about maybe like 5-10 minutes) and simply it just doesnt quite cut it for me.
I also know there is a unit setting "doesn't decay, Can rise" but I found that when I used this setting, when the unit died, it would go into death animation, fall on the ground, and it's corpse just simply dissapeared.
I also was reccomended to use a trigger
Event: Unit {generic unit event} - A unit decays
Action: Unit - Suspend Corpse Decay for (triggering Unit)
When I used this trigger, it seemed to not have any effect on the Unit and Corpse decay at all.
I may or may have not used the trigger properly, i am not quite used to the Trigger editor. Infact, I wouldn't say I am quite adept at the WC3 Map editor in general, so if anyone would have a solution for me, please try to explain it abit more in detail, for a newbie, such as myself.
Thank you for reading, I hope you have a nice day.
If Possible, How do I prevent corpses from dissapearing from the map, indefinetly? (if possiple, in flesh form)
From what I gather Corpses have 2 forms, First, in flesh, which uses the actual unit model, and then Bone form, which sorta resembles what the unit skeleton would look like.
I would like to make a map, where if one of your units gets killed, it's corpse would stay, and you'd be able to collect it with a meat wagon, use if for ressurection, raise skeletons with it, but Overall, I just want to more or less create an effect of sort of what would be the aftermath of a Great battle, and have all the corpses layed out, of the fallen soilders.
So far
I know that there is a gameplay constant on decay flesh and decay bones, but that has a limit to how long it goes, (about maybe like 5-10 minutes) and simply it just doesnt quite cut it for me.
I also know there is a unit setting "doesn't decay, Can rise" but I found that when I used this setting, when the unit died, it would go into death animation, fall on the ground, and it's corpse just simply dissapeared.
I also was reccomended to use a trigger
Event: Unit {generic unit event} - A unit decays
Action: Unit - Suspend Corpse Decay for (triggering Unit)
When I used this trigger, it seemed to not have any effect on the Unit and Corpse decay at all.
I may or may have not used the trigger properly, i am not quite used to the Trigger editor. Infact, I wouldn't say I am quite adept at the WC3 Map editor in general, so if anyone would have a solution for me, please try to explain it abit more in detail, for a newbie, such as myself.
Thank you for reading, I hope you have a nice day.