- Joined
- Apr 9, 2013
- Messages
- 762
Hello there people of the Hiveworkshop this is the first time I ever make something like this and if I did something wrong please inform me as fast as possible so I can try and correct it, at any rate let me explain you my troubles.
I shall get right to the point:
Basically I am trying to make an ability like in "Empire Earth/Age of Empires" that works similar if not identical to the Priest in the said game. If you are not familiar with the game mechanic or the art of "wololo" it works like this:
Priests Have ability called "Conversion" it is a Channeling spell that lasts around 10 seconds which ends up making the targeted unit become the same team as the caster. (Mind Control in Red Alert 2)
Now my "dear" friend Teemu has managed to make such ability to work "decently" (note: he didn't make it channeling), however there are other aspects you must know. The Church from which you train the Priest has an "aura" that makes it impossible to convert units. (note: we tried to use Auras but it tends to lag {as we quite have many Auras in the game} quite heavily and it isn't very reliable from what we tested, the way we made it was also quite crude, Unit attacks unit, "5" seconds passed, the attacked unit gets converted, game checks if unit has aura if unit has aura then conversion does not happen, roses are red etc..)
How I imagined it would work is quite "simple" really, we take an auto-cast'able ability,(we use faerie fire as it gives you vision of the unit as well) and give it to a Priest, the priest then is supposed to cast it on to an enemy (even friendly) target to afterwards get a buff (call it Conversion) that the triggers will have to count to 10 then check if the buff is still present and after that convert the unit to the caster, the way we thought to counter was by dispelling it (adding modified abolish magic to Church that will dispel the buff or by priest dispel) therefore cancelling the Conversion: Unit has buff, trigger counts seconds if buff is not there for the 10 seconds then the unit will remain unharmed.
This is a rough explanation on how I could make the ability work in Warcraft, obviously if you have other suggestion and ideas on how this could work, they are more than welcomed.
(Note this is quite an important "feature" in our map and we can't ignore it or make a lousy imitation, though anything would help that doesn't lag the game)
If I have made any spelling or grammatical errors or if you simply do not understand what I said please feel free to ask.
I hope that I gave you enough material to work an Idea on your mind, I thought of giving you a screenshot of the trigger or make a test map for you to experiment on. One of these will be here for sure though perhaps not for the initial release of the post.
For ever longing this post even more I hope you are kind enough to help if not then a simple response will be good, therefore I appreciate the time you took to read my post.
I shall get right to the point:
Basically I am trying to make an ability like in "Empire Earth/Age of Empires" that works similar if not identical to the Priest in the said game. If you are not familiar with the game mechanic or the art of "wololo" it works like this:
Priests Have ability called "Conversion" it is a Channeling spell that lasts around 10 seconds which ends up making the targeted unit become the same team as the caster. (Mind Control in Red Alert 2)
Now my "dear" friend Teemu has managed to make such ability to work "decently" (note: he didn't make it channeling), however there are other aspects you must know. The Church from which you train the Priest has an "aura" that makes it impossible to convert units. (note: we tried to use Auras but it tends to lag {as we quite have many Auras in the game} quite heavily and it isn't very reliable from what we tested, the way we made it was also quite crude, Unit attacks unit, "5" seconds passed, the attacked unit gets converted, game checks if unit has aura if unit has aura then conversion does not happen, roses are red etc..)
How I imagined it would work is quite "simple" really, we take an auto-cast'able ability,(we use faerie fire as it gives you vision of the unit as well) and give it to a Priest, the priest then is supposed to cast it on to an enemy (even friendly) target to afterwards get a buff (call it Conversion) that the triggers will have to count to 10 then check if the buff is still present and after that convert the unit to the caster, the way we thought to counter was by dispelling it (adding modified abolish magic to Church that will dispel the buff or by priest dispel) therefore cancelling the Conversion: Unit has buff, trigger counts seconds if buff is not there for the 10 seconds then the unit will remain unharmed.
This is a rough explanation on how I could make the ability work in Warcraft, obviously if you have other suggestion and ideas on how this could work, they are more than welcomed.
(Note this is quite an important "feature" in our map and we can't ignore it or make a lousy imitation, though anything would help that doesn't lag the game)
If I have made any spelling or grammatical errors or if you simply do not understand what I said please feel free to ask.
I hope that I gave you enough material to work an Idea on your mind, I thought of giving you a screenshot of the trigger or make a test map for you to experiment on. One of these will be here for sure though perhaps not for the initial release of the post.
For ever longing this post even more I hope you are kind enough to help if not then a simple response will be good, therefore I appreciate the time you took to read my post.