- Joined
- Sep 20, 2008
- Messages
- 8
I wanted an aura, any unit under its effect would explode when it dies.
Any aura should work, can set which units it effects under options. No problem there.
I figure this has to be done with triggers and something like:
event
Unit gains buff (whatever)
action
add aoe explosion on death to triggering unit
There doesn't seem to be any way to have "gains buff" as an event though so I thought:
event
unit is attacked
condition
has buff (whatever)
event
add aoe explosion on death to triggering unit
and another trigger to remove the ability if they don't have the buff from the aura.
This actually seemed to work. Was wondering if it can be done differently or better?
Also the most important thing for me with this doesn't work. I wanted there to be a nice explosion when they died. I put a nice explosion effect on aoe explosion and it didn't show anything. That skill doesn't allow effects or something. I can't think of a way to trigger the effect in either.
something like:
unit dies
has buff
do this
doesn't seem to work since they must lose the buffs when they die thus they never have a buff after being killed.
Any aura should work, can set which units it effects under options. No problem there.
I figure this has to be done with triggers and something like:
event
Unit gains buff (whatever)
action
add aoe explosion on death to triggering unit
There doesn't seem to be any way to have "gains buff" as an event though so I thought:
event
unit is attacked
condition
has buff (whatever)
event
add aoe explosion on death to triggering unit
and another trigger to remove the ability if they don't have the buff from the aura.
This actually seemed to work. Was wondering if it can be done differently or better?
Also the most important thing for me with this doesn't work. I wanted there to be a nice explosion when they died. I put a nice explosion effect on aoe explosion and it didn't show anything. That skill doesn't allow effects or something. I can't think of a way to trigger the effect in either.
something like:
unit dies
has buff
do this
doesn't seem to work since they must lose the buffs when they die thus they never have a buff after being killed.