- Joined
- Dec 1, 2012
- Messages
- 47
Hi Guys! 
We are a 4-man indie team making a turn-based old-school isometric rpg with 3D graphics (http://the-dark-triad.com). You can follow us on FB and or help us to publish our game on Steam =)
The estimated launch date of our game is August 2013.
We need a couple of models we can’t find anywhere. First one would be Danah, it’s a wizard-warrior female. Below you can see some excerpts of how it looks like =)
We need someone who’d like to model Danah for us. We will pay $200 for the winner model and we’ll add his name to the game credits besides giving away a digital copy of the game and the soundtrack. We’ll also reward the rest of participants with a cool surprise =). We´ll need help with some cool characters, so the winner probably will work with Autoloot Games for some aditional models also
CONTEST GUIDELINES
----------------------------
- The contest will last from today 20th January until 20th March 2013. We’ll announce the winner the 30th March 2013.
- We of course authorize the use of the winner model for modding purposes.
- The model should have between 2000-4000 polys.
- Don’t worry about the quality of the textures you add, our GFX artist Rafater will take care of it =)
- You don't need to add Normal, Specular or Ambient Occlusion layers, as the game won't use them for animated models.
- Textures need to be of 1024 , 1024 at least.
- You can save the model as a .3dsmax file or .fbx file. If you use Maya ot another 3D program, as long as it can be exported to .fbx it should be okey.
- You can use IK solvers for bones and any technique you feel most confortable with (symmetry, etc) as long as you deem the end result is good.
- You should model Danah with all the accesories. The other images (i.e., no hood, no spauldron) is to make it easier for you to model the body first.
- The only accesory you need to model separately is the sword. Even though, have this into account when you animate the model, because maybe it will be more realistic having also the spauldron, hood, etc, completely dettached from the main model. It's just an option entirely up to you.
About the animations:
- The maximum of bones that can be used for the skeleton is 72.
- You can only use simple skinning, without muscle deformation systems and the like, otherwise we'll have issues when importing it to our engine. You can use more than one mesh, but all of them must be animated through skinning, not attached to moving bones.
- If you have animation prebafs, please include them to adapt them to the model. The animations we need for the models are:
- Stand
- Walking
- Running
- Chatting
- Greeting
- Attack (with sword)
- Spellcast
- Dying
Once you have your model ready, please post some screenshots of it on this same post.
We appreciate your help on this and we look forward to watching your awesome artwork! =) Any doubt
you have please don’t hesitate asking us!

We are a 4-man indie team making a turn-based old-school isometric rpg with 3D graphics (http://the-dark-triad.com). You can follow us on FB and or help us to publish our game on Steam =)
The estimated launch date of our game is August 2013.


We need a couple of models we can’t find anywhere. First one would be Danah, it’s a wizard-warrior female. Below you can see some excerpts of how it looks like =)
We need someone who’d like to model Danah for us. We will pay $200 for the winner model and we’ll add his name to the game credits besides giving away a digital copy of the game and the soundtrack. We’ll also reward the rest of participants with a cool surprise =). We´ll need help with some cool characters, so the winner probably will work with Autoloot Games for some aditional models also
CONTEST GUIDELINES
----------------------------
- The contest will last from today 20th January until 20th March 2013. We’ll announce the winner the 30th March 2013.
- We of course authorize the use of the winner model for modding purposes.
- The model should have between 2000-4000 polys.
- Don’t worry about the quality of the textures you add, our GFX artist Rafater will take care of it =)
- You don't need to add Normal, Specular or Ambient Occlusion layers, as the game won't use them for animated models.
- Textures need to be of 1024 , 1024 at least.
- You can save the model as a .3dsmax file or .fbx file. If you use Maya ot another 3D program, as long as it can be exported to .fbx it should be okey.
- You can use IK solvers for bones and any technique you feel most confortable with (symmetry, etc) as long as you deem the end result is good.
- You should model Danah with all the accesories. The other images (i.e., no hood, no spauldron) is to make it easier for you to model the body first.
- The only accesory you need to model separately is the sword. Even though, have this into account when you animate the model, because maybe it will be more realistic having also the spauldron, hood, etc, completely dettached from the main model. It's just an option entirely up to you.
About the animations:
- The maximum of bones that can be used for the skeleton is 72.
- You can only use simple skinning, without muscle deformation systems and the like, otherwise we'll have issues when importing it to our engine. You can use more than one mesh, but all of them must be animated through skinning, not attached to moving bones.
- If you have animation prebafs, please include them to adapt them to the model. The animations we need for the models are:
- Stand
- Walking
- Running
- Chatting
- Greeting
- Attack (with sword)
- Spellcast
- Dying
Once you have your model ready, please post some screenshots of it on this same post.
We appreciate your help on this and we look forward to watching your awesome artwork! =) Any doubt







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