- Joined
- Apr 4, 2011
- Messages
- 995
What is Conquest?Conquest is a mix between Aeon of Strife and Footmen Frenzy style gameplay. Unique and fully customized heroes will contest in different game modes, similar to an AoS, but these heroes will lead their powerful armies into battle. Players will work in teams of two, allowing players to pick heroes and playstyles that complement each other. These four teams of two will be tasked in completing the objective of a game mode, such as destroying all the other players, controlling the hill, or capturing flags from enemy bases.
Map Overview
Map Features
Map OverviewThe map is divided into 5 unique islands, one for each team, and one in the center. The players must move between the islands, harassing and destroying their opponents forces. Players can reinforce their positions by building turrets. Certain heroes will be good at certain tasks, some are good for leading armies, while others are good for hunting other heroes. The key to winning is to find two heroes who can assist and support each other. Players with better cooperation will fare better, and timing is key, as some abilities have a very narrow time window to use correctly.
Map Features
- Fully Customized Heroes
- Unique and Interesting Items
- Incredible Use of Imported Materials
- Multiple Game Modes
- Multiplayer Mayhem
- Balanced to Perfection
Heroes & Abilities [r] |
The Crusader |
A holy warrior, whose abilities revolve around chastising the evil and wicked |
Icon | Spell | Effect |
| God's Touch | The Crusader removes the sin from target friendly unit, healing it and damaging all nearby enemy units. |
| Resurrection | The Crusader returns the newly dead to their bodies to fight for him again. May not target heroes. |
| Holy Aura | The Crusader constantly releases holy energy, increasing the regeneration rate of nearby allied units. |
| Righteous Fury (Ultimate) | The Crusader slams his mighty hammer on the ground, dealing massive damage and slowing all nearby enemy units by 50%. The Crusader becomes righteous, gaining extra damage and health regeneration for 10 seconds. |
The Naga Myrmidon |
|
A Naga Warrior, capable of dealing great blows and summoning the sea around him |
Icon | Spell | Effect |
| Wave | The Naga Myrmidon creates a fierce wall of water, and propels it towards target location. The wave will collide with enemy units, hurting them. |
| Dehydrate | The Naga Mymidron dehydrates a target over 5 seconds, pulsing every 1.25 and dealing minor damage. If the target is in water or reaches water, it will no longer take damage from dehydration. |
| Presence of the Sea | The Naga Mymirdon summons the sea around him, permanently increasing his strength and slowing all enemy units within 400 area of effect. |
The Magus |
|
A Human Magician, a man who specializes in conjuring and controlling magic |
Icon | Spell | Effect |
| Call Lightning | The Magus strikes down the targetted unit with a fearsome lightning bolt. Units within 200 area of effect of the targetted unit take half damage. |
| Mana Pulse | The Magus releases a pulse of energy, disrupting the magic of nearby enemies. Units caught within the pulse have their mana transfered to the Magus, and take 5 damage for each manapoint transfered. |
| Void | The Magus creates a void at target location, sucking all nearby units together. |
Items
Items will be posted here upon completion
Items will be posted here upon completion
Authors NoteThis has been my labor of love for the past month. I hope to have a playable demo within this month. I'm not relisting credits, those will be provided in full, in both the game, and the description on THW. Comments and suggestions are fully appreciated.
This project needs help with:
- Art (icons, models)
- Testers
- Hero Idea Creation
Team so far:
- Terrainer (Hades17)
Please note that any and all content is subject to change according to the personal whims of Jazztastic. This is the idea and creation of Jazztastic, everything you see excluding models and icons was created by Jazztastic.
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