- Joined
- Mar 19, 2009
- Messages
- 444
Gentlemen,
I have made a map called Stars
http://stars-map.perso.neuf.fr/
This map has a bug I never have seen: players are dropped.
And, this is why I never saw such a bug, it is NOT desynchr: I made the tests with a bot, and the bot did not detect desynchr. Anyway, I use rarely the GetLocalPlayer function, but for hide texttags only.
The map is made in VJass and uses standarts from there (Table, TimerUtils,GroupUtils,SoundsUtils,etc)
The model are not corrupted.
I have switch TimerUtils to Blue favor because of the hudge amount of timers used.
Players do not have fatal errors.
The only error message the bot provides is: ECONNRESET
I absolutely dont know what I can do.
Thanks by advance.
I have made a map called Stars
http://stars-map.perso.neuf.fr/
This map has a bug I never have seen: players are dropped.
And, this is why I never saw such a bug, it is NOT desynchr: I made the tests with a bot, and the bot did not detect desynchr. Anyway, I use rarely the GetLocalPlayer function, but for hide texttags only.
The map is made in VJass and uses standarts from there (Table, TimerUtils,GroupUtils,SoundsUtils,etc)
The model are not corrupted.
I have switch TimerUtils to Blue favor because of the hudge amount of timers used.
Players do not have fatal errors.
The only error message the bot provides is: ECONNRESET
I absolutely dont know what I can do.
Thanks by advance.