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[Trigger] Triggers which may be causing a fatal error

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So I have been working on my map recently and I have been getting an error which causes the game to crash at I believe a very specific point in the map currently this is what it is, I never got the crash before hand since I had to modify the way the enemy A.I attacks which is this it used to be just 20000 acquisition range but that was lagy. Is there any way that the fatal errors have anything to do with this trigger?
  • Advanced Experimental Attack
    • Events
      • Time - Every 0.09 seconds of game time
    • Conditions
    • Actions
      • Unit - Order (Random unit from (Random 2 units from (Units in (Playable map area) matching (((Current order of (Matching unit)) Equal to (Order(none))) and ((Owner of (Matching unit)) Equal to Player 12 (Brown)))))) to Attack-Move To (Position of (Random unit from (Units in (Playable map area) owned by (Random player from (All allies of Player 11 (Dark Green))))))
By the way the fatal error is this
This application has encountered a critical error:

Not enough storage is available to process this command.

Program: c:\warcraft iii\war3.exe
Object: CUnitListNode (.?AUCUnitListNode@@)
AVAST! is trolling me by thinking war3.exe is a virus right now so I cannot do any testing.
 
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Re

This trigger is supposed to command all the zombies on my map or infected to attack a random unit from the allies of the humans dark green.
 
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Ok will watch the double posting, working on anti leaks now thanks for the advice, saved me a lot of frustration.
Does center of region creation leak as well?
 
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After a lot of leak plugging which made me go through every single trigger I am still getting the same error, I do not think it is something to do with triggers anymore, can it have anything to do with units?
My main triggering problem the leaking has been fixed.
Since I really do not think it has anything to do with the triggers anymore, I'm going to make a post in the World Editor Help Zone, hopefully there I can find out what is causing this unitlist crash.
I now know what is causing the crash and have thus fixed its leaks, 7 leaks in total the same trigger which I put on forward page, so problem solved.
 
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