These two triggers apparently cause a fatal error:
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Hero Transfer Fix
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Events
- Unit - A unit Changes owner
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Conditions
- ((Triggering unit) is A structure) Equal to True
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Actions
- Trigger - Turn on Hero Transfer Fix 2 <gen>
- Wait 0.05 seconds
- Custom script: call IssueImmediateOrderById(GetTriggerUnit(), 851976)
- Wait 0.05 seconds
- Trigger - Turn off Hero Transfer Fix 2 <gen>
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Events
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Hero Transfer Fix 2
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Events
- Unit - A unit Cancels reviving
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Conditions
- ((Triggering unit) is A Hero) Equal to True
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Actions
- Unit - Remove (Triggering unit) from the game
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Events