- Joined
- Jun 25, 2008
- Messages
- 1,043
So, i'm working on a big rpg map, which is secret and all that bla bla
But anyways, i've encountered this major error when selecting your hero.
I got a working system, but when you try to mark your hero (clicking icon in corner or selecting him) the game crashes, here's how the trigger looks:
note: it's nothing wrong with the characted himself, i've tried to use another unit from blizzards default ones, but it does not help..
But anyways, i've encountered this major error when selecting your hero.
I got a working system, but when you try to mark your hero (clicking icon in corner or selecting him) the game crashes, here's how the trigger looks:
-
Select a hero
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Events
- Player - Player 1 (Red) skips a cinematic sequence
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Conditions
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Multiple ConditionsAnd - All (Conditions) are true
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Conditions
- Multiboard_CharacterBoolean[1] Equal to (==) False
- Multiboard_CharacterBoolean[2] Equal to (==) False
- Multiboard_CharacterBoolean[3] Equal to (==) False
- Multiboard_CharacterBoolean[4] Equal to (==) False
- Multiboard_CharacterBoolean[5] Equal to (==) False
- Multiboard_CharacterBoolean[6] Equal to (==) False
- Multiboard_CharacterBoolean[7] Equal to (==) False
- Multiboard_CharacterBoolean[8] Equal to (==) False
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Conditions
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Multiple ConditionsAnd - All (Conditions) are true
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Actions
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-------- Human --------
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Multiple ConditionsAnd - All (Conditions) are true
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Conditions
- GameCache_CharacterRace Equal to (==) Human
- GameCache_CharacterSex Equal to (==) Right Hand
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Conditions
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Multiple ConditionsAnd - All (Conditions) are true
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Then - Actions
- Trigger - Turn on Human <gen>
- Trigger - Run Human <gen> (checking conditions)
- Else - Actions
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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-------- Human --------
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Events
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Human
- Events
- Conditions
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Actions
- Cinematic - Turn cinematic mode Off for (All players)
- Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Multiboard - Hide all multiboards
- Multiboard - Destroy Multiboard_CharacterMB
- Unit - Create 1 Strong Hero (human) for Player 12 (Brown) at (Center of Strong <gen>) facing 317.88 degrees
- Unit - Make (Last created unit) Invulnerable
- Unit - Create 1 Swift Hero (human) for Player 12 (Brown) at (Center of Swift <gen>) facing 317.88 degrees
- Unit - Make (Last created unit) Invulnerable
- Unit - Create 1 Defencive Hero (human) for Player 12 (Brown) at (Center of Defencive <gen>) facing 317.88 degrees
- Unit - Make (Last created unit) Invulnerable
- Wait 1.00 seconds
- Camera - Pan camera for Player 1 (Red) to (Center of Pick type <gen>) over 0.00 seconds
- Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
- Unit - Create 1 Base Hero (human) for Player 1 (Red) at (Center of Pick type <gen>) facing Default building facing (270.0) degrees
- Set PlayersHero[(Player number of Player 1 (Red))] = (Last created unit)
- Wait 1.00 seconds
- Cinematic - Hide filter
- Cinematic - Turn cinematic mode Off for (All players)
- Trigger - Turn on inhouse camera <gen>
- Set CurrentCamera[(Player number of Player 1 (Red))] = 3
- Trigger - Turn on Set Camera 1 Copy <gen>
- Trigger - Turn on Human Pick <gen>
note: it's nothing wrong with the characted himself, i've tried to use another unit from blizzards default ones, but it does not help..
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