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Simple Explode spell

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Level 4
Joined
Jul 25, 2005
Messages
48
I am having trouble making a spell where when used the hero explodes and dies and deals 100xlevel of ability+100 to all units in 100 of the hero.

I tried this

Code:
Fatal Error
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Fatal Error 
    Actions
        Unit Group - Pick every unit in (Units within 100.00 of (Position of (Triggering unit)) matching (((Matching unit) is alive) Equal to True)) and do (Unit - Cause (Triggering unit) to damage (Picked unit), dealing (((Real((Level of Fatal Error  for (Triggering unit)))) x 100.00) + 100.00) damage of attack type Spells and damage type Normal)
        Unit - Explode (Casting unit)


It didn't work
 
Level 8
Joined
Feb 12, 2005
Messages
200
Fatal Error
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fatal Error
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of (Triggering unit)) matching (((picked unit) is alive) Equal to True)) and do (Unit - Cause (Triggering unit) to damage (Picked unit), dealing (((Real((Level of Fatal Error for (Triggering unit)))) x 100.00) + 100.00) damage of attack type Spells and damage type Normal)
Unit - Explode (last created unit)
Don't forget to create the dummy!
If this doesn't work there is still another way -_-
 
Level 14
Joined
Nov 25, 2004
Messages
1,185
Fatal Error
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Fatal Error
Actions
Unit Group - Pick every unit in (Units within 100.00 of (Position of (Casting Unit)) matching (((Matching unit) is alive) Equal to True)) and do (Unit - Cause (Casting unit) to damage (Picked unit), dealing (((Real((Level of Fatal Error for (Casting unit)))) x 100.00) + 100.00) damage of attack type Spells and damage type Normal)
Unit - Explode (Casting unit)
 
Level 2
Joined
Aug 21, 2005
Messages
6
IT's quite simple 8) ,all u ahve to do for the trigger
is:
Event: Unit begins casting an ability

Condition: Ability being casted equal to Fatl Error

Action: Make casting unit dmg targets circle area of (the area of affect of your spell)
Make casting unit explode.



See how simple it is.....the only prob. wit this trigger is it hurts all nearby units (including allys) :D
 
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