[Trigger] Ability cooldown Glitch

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Feb 20, 2008
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some how i got this problem the ability when i cast Throw explosion c1 the trigger goes on but the ability cooldown doesnt goes on, and it will probly gonna happen on other spell

and another glitch that i never understand WHY THE FREAK when i cast an ability another can be cast Like i cast C1 and c4 explose in the place of C1
  • Events
  • Smoke Bomb
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Rasengan - Smoke Bomb
    • Actions
      • Set Hero[3] = (Casting unit)
      • Set Hero[4] = (Target unit of ability being cast)
      • Set PointLeak2[0] = ((Position of Hero[3]) offset by 10.00 towards ((Facing of Hero[3]) - 100.00) degrees)
      • Set Target = (Position of Hero[4])
      • Set Real = ((Facing of Hero[3]) + 100.00)
      • Set RealT[0] = ((Facing of (Target unit of ability being cast)) + 0.00)
      • Unit - Create 1 Explode for (Owner of Hero[3]) at (Position of Hero[4]) facing Default building facing degrees
      • Set Hero[15] = (Last created unit)
      • Unit - Create 1 Motar Explode for (Owner of Hero[3]) at (Position of Hero[4]) facing Default building facing degrees
      • Set Hero[16] = (Last created unit)
      • Sound - Play wallhit2_1 <gen>
      • Unit Group - Pick every unit in (Units within 500.00 of (Position of Hero[3]) matching (((Matching unit) belongs to an enemy of (Owner of Hero[3])) Equal to True)) and do (Unit - Cause Hero[3] to damage (Picked unit), dealing 1000.00 damage of attack type Spells and damage type Normal)
      • Wait 5.00 seconds
      • Unit - Explode Hero[15]
      • Unit - Explode Hero[16]
      • Unit Group - Pick every unit in (Units of type Explode) and do (Unit - Remove (Picked unit) from the game)
      • Unit Group - Pick every unit in (Units of type Motar Explode) and do (Unit - Remove (Picked unit) from the game)
      • Set Hero[3] = No unit
      • Set Hero[4] = No unit
      • Set Real = 0.00
      • Set RealT[0] = 0.00
      • Custom script: call RemoveLocation(udg_PointLeak2[0])
      • Custom script: call RemoveLocation(udg_Target)
 
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Level 10
Joined
Feb 20, 2008
Messages
448
i know this thats why theres only 1 hero that have this spell :/, Mui giving me headach since im french :/

glitch i have is 2 different spell & trigger glitch ,the cooldown doesnt goes on

i just came back from school so ill test out the first tips
 
Level 10
Joined
Sep 6, 2008
Messages
423
On glitch 2 I think that you have based both spells on the same original spell :cute: if you used channel just change the orderstrings so they won't trigger at the same time (if spell 1 has the same orderstring that spell 4, wc3 can mix them up when you cast one of them)

Example:
Spell 1 has orderstring "Channel"
Spell 4 has orderstring "Channel"
You cast Spell 4 but Spell 1 is cast instead.

Spell 1 has orderstring "Channel"
Spell 4 has orderstring "Warstomp"
You cast Spell 4 and Spell 4 is cast as it should be.
 
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